Raise the svg limit to 4mb or allow for a selected few to break the limit
I'm posting here a request I made on Uservoice:
https://warlight.uservoice.com/forums/77051-warzone-features/suggestions/47700728-maps-raise-the-svg-limit-to-4mb-or-allow-for-a-seI do not make this proposal lightly, I thought over it for long and gather experiences from mappers to corroborate it.
The point is this: we have other limits for the maps - 1000 bonuses, 4000 territories and 3500x2500 px as max size. We strive for them, although the best maps are no doubt smaller, considering the average WZ player plays competitive games.
Despite this, those few of us who want to make big maps, beautiful, rich in variety and content, are usually choked by the 3mb limit, not because of excess - online communities have perfected numerous ways of reducing size - but because we cannot reach the other limits we have without making a work of poor quality.
So, you can either have a small beautiful map, or a not so good one big. And that's a pity.
I do realize this may impact performance (of this I am no expert) and may spark a rise in less polished maps. But considering (1) that maps are becoming rarer by the day; (2) that inexperienced mappers usually, makes very heavy maps because of the lack of polish (7-10 mbs even), rather than going just a bit over it; (3) that many gifted mappers have dropped from publishing splendid works because of the limit; I do expect that you wouldn't see a growth in unpolished maps nor the same complaint for the 4mb limit.
Also, beautiful maps are a splendid advertisement. Personally, and I can say the same for many a WZ player, I got hooked up to the game by them, so I consider this request a win-win.
Otherwise, if there was a way for experienced or gifted mappers to submit bigger maps to the editor in some workaround - all through the screening from the managers of the game - it would be awesome all the same. The goal here is to make better maps, not finding a way to work less.
What do you think about it?