1.10.0:

 - Games are deemed abandoned if they don't advance for over 100 days.  Players holding up these games will be sent an e-mail, and if they still don't move two weeks after the email, they will be booted regardless of whether or not auto-boot is enabled.  Games that are still in the lobby after this duration will just be deleted.
 - When creating a game with a template that you created, the boot times will now be defaulted to the values saved in the template.
 - When a player controls a territory whose border is the same color as themselves, the border is now displayed slightly lighter so that it's always visible.
 - It's now possible to remove all inactive players from your invite list.  Visit the Manage Invite List page and click Bulk Remove.

 - The 1v1 ladder now requires 15 games to receive a rank instead of 10.
 - The Seasonal ladder now does 20 games instead of 15.  Four on the first day, and one more every three days after that.
 - The way the seasonal ladder matches games has been tweaked to try to give players matches nearer to their skill level.

 - In real time games, the clock no longer makes an audible tick if you're not alive in the game anymore (eliminated, booted, etc.)
 - Large tournaments no longer initially show players who haven't joined it yet.  A new button, "Show All Players" allows viewing them.  This allows large tournament pages to load much faster.  Also, declining tournaments no longer does a full refresh, so declining will also be much faster. 
 - Single and double-elimination tournaments now allow you to highlight any player's games in the same way that you can highlight yours.  This makes it easier to the progress of another player.
 - The brackets of single and double-elimination tournaments are now wider so they more easily fit on the screen.  Also, the boxes for games that haven't started yet will appear darker.

 - Real-time games are now elligible to be archived 24 hours after they finish.  Multi-day games continue to wait 10 days before archiving.
 - Creating a game or accepting an open seat now cause vacations to end.  This stops trolls from activating a vacation and joining/creating a bunch of games that won't be able to advance.
 - The change name page now asks for confirmation to ensure players know they can only change their name every 20 days.
 - The automatic panning now waits half a second after showing a successful attack before panning, to give you a chance to see the results of the attack.
 - Fixed a bug in the map designer's SVG parser that would cause strokes to not scale along with an object.
 - Fixed a bug that caused templates created on the single-player tab to not include yourself.
 - Fixed bugs around game loading that caused games to be left in unusable states when connection failures occurred.
 - Fixed a bug that caused playing the same game from multiple browsers to not update each-other in some cases.
 - Fixed the Home and Community tabs, as their words were a pixel or two off when selected.
 - Fixed a bug that caused a surrender email to be sent when a player that had turned into an AI surrendered.
 - Fixed a bug that caused an error message when a teammate played a card that you were in the middle of playing if the card involved UI (blockade, spy, gift, etc.)
 - Fixed a bug that caused an error message if you started to play a card that involved UI, but then opened up the cards dialog, discarded it, then finished playing the card.
 - Fixed a bug that caused an error message if you started to play a card that involved UI then double-clicked its submit button.
 - Fixed a bug when creating games that caused the "Create Game" button to not be visible if there were too many teams.
 - Fixed a bug that caused the private message box to be active even when a game is archived and can't receive new chat.