1.16.0:
 - It's now possible to take back control from the AI after being turned into one.  Game creators can set how many times a player can do so per game.
 - When viewing history of a game where players are turned into an AI, the game now only shows the AI label when that player was an AI (previously it would show them as an AI for all turns).  The only exception is when a player submits orders and then becomes an AI through surrendering.  The AI won't replace their existing orders with new ones for that turn, but the game reports that an AI was controlling the player.
 - Getting booted now correctly increments the boot stat on your profile when booted players are turned into AI.
 - Improved the appearance of the cards label.  Also, the cards panel can now be closed by clicking it.
 - Moved the lower-left buttons into a collapsible menu.
 - Moved vote-to-end and surrender buttons up to the top level so they're not hidden under the Players button anymore.
 - Added an Analyze button at the top level so that it's accessible when you're not issuing attacks.
 - The open games tab now differentiates between FFA games and random team games.
 - The settings panel now has a "Teams" entry that shows whether a game is an FFA, random teams, or manual teams. This replaces the old "At start divide into teams of" entry.
 - Cards that expire, such as the diplomacy card, now show the correct turn they expire.  (they show one turn higher than what they showed before).
 - Overhauled the single-player tutorial, which now is its own level which comes before level 1.
 - Added 1/2/3 back in front of Deploy, Attack/Transfer, Confirm.
 - The deployment slider setting defaults to 15 instead of 10 for new players.
 - When issuing attacks, the text in the orders list was altered slightly.  "X armies from Y will attack/transfer Z" instead of "X armies will attack/transfer Y from Z"
 - The deployment slider now has a title of "Deploy"
 - In the ladder statistics section of profiles, the Best Rank and Best Ranking are no longer shown for seasonal ladders.  What's most important in Seasonal ladders are the final rank.  The best ever achieved is often highly skewed since the beginning of the season, #1 is awarded just to the first person to get a rank no matter how good they are.
 - Some cards received new graphics due to potential licensing issues.
 - Adjusted the nudge/boot icon to try and make it look more like a boot.
 - Fixed a bug that occurred if you invited the same player to a game twice, once by e-mail and again directly.
 
1.16.1:
 - Renamed the Gray color to Dark Gray.
 - Saved single-player games now show the date they were saved.
 - When a game is closed, the chat windows now automatically close.  This fixes the issue where the My Games page shows a game as having unread chat even after you read it.
 - The GameFeed API now returns which team each player was on.
 - Fixed a bug when creating custom single-player games that could cause it to remove yourself from the game when clicking "Change Players"
 - Fixed a bug that allowed hotkeys to activate while typing into the bug-report popup.
 - Fixed a bug that caused the clock to do a single tick sound when opening a game that was past the boot time.
 - Fixed a bug after deleting a reinforcement card that caused the deployment slider to do weird things.
 - Fixed a bug that involved open seats and the "Start Game" button.  If a game creator clicked "start game" while open seats were unfilled, the open seats were not removed as they should have been (you would have seen them as little "O"s on the My Games page.)  This made the system incorrectly believe the game was still being advertised on the Open Games tab.  Unfortunately, this means that the game would be deleted after 10 days, since it thought it was an open game that didn't start and was abandoned by its creator.
 
1.16.2:
 - Updated the appearance of the left and right columns of the main game.
 - When surrenders are available to be accepted, the game now prompts you with them.  This helps for cases where there are a lot of players and you may not have seen the accept surrender button.
 - Improved the common games screen.  When viewing games you have in common with another player, it now shows the date the game was created, as well as the team makeup of the game.
 - If you don't get your normal color in a game, but on the first turn of the game repeatedly try to deploy to territories that are your normal color, the game now kindly reminds you that those aren't your territories.  This fixes the "I can't deploy" bug.
 - Added an authentication system for CLOT.  See "CLOT Authentication" on the wiki for more info.
 - Added the ability for CLOTs to create games with open seats.  They must, however, use a member-only prerequisite.
 - Fixed a bug when creating games that sometimes caused the map thumbnail to not appear.
 - Fixed a bug that prevented the escape key from being able to close the Analyze window.
 
1.16.3:
 - The "Do you want to attack your teammate?" dialog no longer comes up when issuing repeat attack orders.  For example, if you order armies to transfer to your teammate from A to B, then click A to B again, the game will assume your teammate answer is the same as when you first entered that order.  You can still change it by altering the "treat teammates as enemies" checkbox.
 - The server now allows games to be created on versions of maps that have been retired (superseded by newer versions).  You still can't create a new template with a retired map, but if you already have one, you can now use it.  In other words, you aren't forced to use the newest version of a map if you don't want to and happen to have a template already using the older version.
 - Fixed a bug when watching the AI play itself in single-player that caused it to just skip to the last turn.
 - Fixed a bug that gave a misleading message if you tried to play a diplomacy card on someone who just got booted.
 - Fixed a bug that caused the letter "T" to appear in the chat box when using the "T" hotkey.
 - Fixed a bug that caused the invite list and black list buttons to appear on your own profile.
 - Added code to prepare for Season X.