2.05.0:
 - Added the real-time ladder.  See the blog or wiki for full details.
 - A few level rewards were moved around.  See the Levels page on the wiki for the new set-up.  If you are already a higher level than a reward that was moved to be a level below you, you'll receive it at your next level up.  If a level reward was moved to a level that's higher than you, you won't lose it (once unlocked, it never re-locks.)
 - In non-multi-attack games, trying to issue an attack order out of a territory that you're gifting or abandoning now gives a message explaining that it will have no effect.
 - Trying to play abandon+gift cards on the same territory, or abandon+airlift cards on the same territory now gives you an error message.  This helps new players understand that they can't combine them.
 - The My Games and Open Games pages got some improved colors.
 - The My Games paging system has been improved so that all page links are visible even for players with a ton of games.
 - The My Games page now pops up a tooltip explaining how to find finished games.  It only appears if you're on the default filter, since if you've changed filters you probably already know how to find finished games.
 - The boxes on the My Games page now wrap when there are lots of players, ensuring that the "your turn" message is never pushed off the page.
 - When the CreateGame API fails due to blacklist, it now tells you who has blacklisted you that's causing the error.
 - The chat windows no longer scroll to the bottom unless it's already near the bottom.  This allows you to scroll up and read chat without it automatically returning you to the bottom whenever someone says something.
 - Fixed a bug in the bbcode markup on the forums that made the [list] tag not work properly.
 - Fixed a bug that could cause authentication errors when players switched accounts.
 - Fixed a bug that left the deployment slider open if you pressed a hotkey to enter history after deploying using the ctrl+click trick.

 
 - iOS/Android: Fixed a bug that caused an error when trying to view the settings of a real-time ladder game.
 - iOS/Android: No longer displays "Level 0" when next to players when playing single-player
 - iOS/Android: Fixed a bug that made the "View Full Profile" button show up for AI players, who don't have profiles.
 - iOS: Fixed a bug that made tapping links on the wiki cause it to revert to the non-mobile version of the wiki, which doesn't appear correctly on iPhones.
 - iOS/Android: Fixed a bug that could cause maps that were just unlocked to not appear in the map browser until the app was restarted.
 - iOS/Android: Fixed a bug on tablets that allowed opening multiple attack/transfer windows at a time which lead to error messages.
 - iOS: Fixed a bug that made the deployment label not appear on iOS 7.0 devices.

2.05.1:
 - Added an achievement for winning a real-time ladder game.
 - Added a "Clans" public forum.
 - Fixed a bug that could cause a player to get booted into an AI and then booted into neutrals together if both booted and surrendered players turn into AI, and they had surrendered, and everyone had accepted their surrender except one other player who just got auto-booted.
 - The auto-booter will no longer boot players who have been turned into an AI.  This is only an issue if the AI server is malfunctioning for some reason.  You can still direct boot them manually, it just won't automatically happen.
 - Fixed a bug that made the real-time ladder not show graphs for rank/rating history change.
 - Fixed a bug with the message that was displayed next to players on the real-time ladder who haven't played for 3 days.
 - Fixed a bug that was causing game names to be doubly-encoded on the Edit Favorite Games page.
 
2.05.2:
 - Changed the way flash ads work to prevent cursor disappearing bugs.
 - In real-time games, the clock now shows up even when the right column is collapsed.
 - The dashboard now shows all ladders in tabs.  The real-time ladder is now shown as well.
 - The real-time ladder now records "best rank" and "best rating" columns, just as the other ladders do.  These fields only get recorded from this point going forward -- past records do not count.
 - A trophy can now be earned for getting rank #1 on the real-time ladder.  Just like the other ladders, you must be rank #1 when a data point is recorded on the graph (around 0:00 GMT every day).
 - In a game that uses a scenario distribution and manual distribution, at least one pick is now required.  Previously you could commit with 0 picks, which was easy to accidentally do.
 - Local deployments can now be added to the highlighted section of the settings panel.  To enable this, visit the Highlighted Settings sub-tab under the Settings tab.  Note: This won't be highlighted in the iOS or Android apps until the next time they're updated.
 - Introduced some fixes to make ladder updating, auto boot, and AI processing more reliable.
 - The Maps page under the Home tab now shows maps without a rating as "TBD / 5" instead of "0.0 / 5"
 - The clan invite page now sorts friends correctly.

2.05.3:
 - If you try to join the last open seat of an auto game, but it's taken by someone else just before you, the game will now automatically open the replacement auto game and join you to it.
 - The automatic refresh timer will no longer take longer than 60 seconds for a real-time game.  This applies to both in-progress games and games waiting for players to begin.   The only exception is if the game doesn't advance for more than 20 minutes, which ensures that if someone leaves a game on overnight it doesn't use too much bandwidth.
 - Fixed a bug with favorited tournaments.  If you joined a tournament, added it as a favorite before it started, but then declined it before it began, it would be impossible to remove it as a favorite.
 - Server speed optimizations