3.13.0:
 - Added a new AI.  The six single-player levels continue to use the old AI for balance purposes, but the new AI is used in multi-player and in custom single-player levels.
 - Added custom single-player levels (beta).  See the blog for full details.
 - Added Autopilot feature for members that allows you to make an AI enter your orders for you.
 - Overhauled single-player saved games.  See the blog for full details.  Old saved games can still be accessed at https://www.warzone.com/SinglePlayer/SavedGames
 - Updated built-in templates.
 - Real-time ladder: The East Asia and Oceania template now uses 0% luck, straight-round rounding mode.
 - Real-time ladder: The "Season IV: No-luck strategic 1v1" template has been replaced with the "Season XXIII: Commanders" template.
 - Added a hotkey: "C" will check or un-check the Commander check box in the attack/transfer dialog.
 - Maps being published now require that all territories and bonuses have unique names.
 - Players who join a game which is deleted before it begins will now receive a notification telling them it's deleted, assuming they didn't turn off game-finish emails.
 - Fixed the "pure skill" icon on the multi-player dashboard.
 - Fixed a bug that made it impossible to bomb territories that were fogged in complete fog games.
 - Fixed a bug on real-time tournaments that made the "time left to begin" number jump around instead of counting down cleanly.
 - Fixed a bug that made it possible to earn the "1 takes a 1" achievement by using a commander.
 - Fixed a bug that could cause an error in history of manual distribution games on turn 1.
 
 - Fixed a bug that made custom single player levels unplayable by players who hadn't unlocked all of its features.
 - Fixed a bug that caused errors when using the new AI on slow computers, or with lots of AIs.