3.19.0:
 - Added experimental preview of Unity app to website, playable through WebGL.  Add &Unity=1 to the end of a Flash page's url to try it out.
 - Mod github urls can now point at directories with spaces in them.
 - Fixed a bug with mods that caused bytes to not be importable.
 - Fixed a bug with mods that made some errors pop up as a generic error instead of a "Mod failed" error.  Thanks to TBest for reporting this.

3.19.1:
 - Unity WebGL: Added a setting on the settings tab to allow using it without adding extra parameters.
 - Unity WebGL: Fixed a bug that made the app have unnecessary padding on the sides, that in some cases pushed it off the edges.
 - Unity WebGL: Fixed a bug in Chrome that made things on the page highlight if you double-clicked inside the Unity window.
 
3.19.2:
 - Added the ability for mods to add themselves as a button in the game menu and pop up a dialog when the player clicks said button.  Mods can also see information about the game or read/write the player's orders list.
 - Added a new order, GameOrderCustom, that mods can insert into the orders list.  It doesn't do anything by itself, but mods can make it do whatever they wish.
 - Mods can now destroy UI elements by calling UI.Destroy() and passing an element they created as the sole argument.  Thanks to dabo1 for suggesting this.
 - If a mod puts a special unit owned by one player onto a territory owned by another, it no longer gives errors and the information tooltip now shows the owner.  It also won't show the special unit as movable in the attack/transfer dialog to the territory owner.
 - The multi-player page's membership gift now advertises Unity+mods.
 - Added the mod function UI.PromptFromList to allow mods to ask the player to select an item out of a list of choices.
 - Added the mod function UI.Alert so that mods can pop up simple messages.
 - Fixed a bug with mods that made GameOrderPlayCard instances not return card-specific data.  Thanks to TBest for reporting this.
 - Fixed a bug with mods that caused an error when a mod hooked StartGame and the game was started by the host removing a player.
 - Fixed a bug that could cause an error in multi-attack games with commanders.  Thanks to kevin#1 for reporting this.
 - Fixed a bug that caused an error if a multi-player game advanced to the next turn just as you were loading it.
 - Fixed a bug with mods that made the Armies.Add and Armies.Subtract functions not callable.
 
3.19.3:
 - Mods can now store data in a game.  See Mod.PublicGameData, Mod.PrivateGameData, and Mod.PlayerGameData.
 - Mods can now serialize tables into the Mod.Settings object. 
 - Mods can now see each player's income by calling the GamePlayer.Income function.
 - Mods can now call Game.SendGameCustomMessage in client hooks to initiate a message to the server.  They can then handle this server message in a new server hook, Server_GameCustomMessage.
 - Mods can now use the new Client_GameRefresh hook to run code whenever something in the game changes on the client.
 - Mods that use the Client_PresentMenuUI hook now get passed a 5th argument which is a callback to close the dialog.
 - Mods can now call Game.CreateDialog in client hooks to create new windows, similar to what the menu button did previously.
 - Changed the way Flash is embedded in the page to use swfobject. This should make it work in Edge browser again.

3.19.4: 
 - Added support for Unity push notifications.
 
3.19.5:
 - Added support for Unity in-app purchases.
 
3.19.5.1:
 - Mods can now access player names in server hooks.  Thanks to dabo1 for reporting this.
 - Players turning into AI no longer clear their commit speed.  Thanks to Timiniator for reporting this.
 - Fixed a bug that caused an error if a mod sent a custom message in an archived game.
 - Fixed a bug that could cause an error in some situations when using Android IAPs.
 - Fixed a bug that caused an error when clicking "try again" on a game with random teams.
 
3.19.5.2:
 - Fixed an issue with Flash 26 not being able to select cards.
 
3.19.6:
 - Tournaments moved to the Community tab.
 
3.19.7:
 - Swapped Flash ads for Html ones.
 
3.19.20:
 - Increased the default Unity WebGL size from 256mb to 512mb.  Removed the 128mb option.
 - Added support for ads in Unity WebGL.  Of course everyone using Unity WebGL right now is a member and won't see ads unless they've explicitly requested them on the Settings tab, so this won't affect many people.
 - Fixed a bug that caused an error when loading a template that included you, but was made by another player.  Thanks to Timiniator for reporting this.
 - Fixed a bug with the Query Game API on some games with mods.  Thanks to dabo1 for reporting this.