5.01.0:
 - Idle: Now in open beta.
 - Idle: Every 20 seconds, the draft icon now sends out a visual pulse to make it easier to find.
 - Idle: The resource tabs now always show resources that you have the recipe to make, so you can tell how much it would sell for if you made it.
 - Idle: The Coin Wheel now gives out Warzone Idle powers in addition to its normal coin rewards.  All players must win a multi-player game to be able to spin.
 - Idle: The global chat raffle can now give out Warzone Idle rewards in addition to its coin rewards.
 - Idle: Coin leaderboard now gives Warzone Idle rewards in addition to coins.  Minimum coins needed to earn a rank reduced to 100.
 - Idle: Re-generated challenge levels for balancing.
 - Idle: Cost of the 30% additional AP purchase changed to 50 coins.
 - Idle: Tournaments can now give its winners Warzone Idle rewards (only when created by an admin).
 - Idle: Fixed the header of the "Items" tab so it makes it clear that some of those things are alloys and not items.
 - Idle: Fixed the arena reward balloon so it doesn't pop up behind the idle time dialog.
 - Idle: Fixed phantom draft icon showing up after syncing from another device that already consumed the draft.  Thanks to Super Smoove for reporting this.
 - Idle: Fixed bonus animation so it doesn't show up on bonuses worth 0.  Thanks to Name for reporting this.
 - Idle: Fixed bonus links being truncated instead of rounded.
 - Idle: Fixed rounding issue on "additional mercenaries" AP that made it round 2.5% to 3%
 - Idle: Fixed arenas giving error if you requested a game while another request was in-progress.  Thanks to Southy for being the first to report this.
 - Idle: Fixed a bug that made the app not sync on startup if no level was in-progress the last time it saved.  Thanks to Tulsi 2020 for reporting this.
 - Idle: Fixed "parent is null" error.  Thanks to Immovable Object for reporting this.
 - iOS: Added option of signing in with Apple ID.  This was done to satisfy Apple's requirement.
 - All: Increased real-time quickmatch match rate.
 - All: Loading a list of quickmatch template's on the Create Game screen now show the templates actually in quickmatch.
 - All: Fixed the max players in a game when using invite-by-code with scenario distributions.
 - All: Fixed the order of Confirm/Cancel buttons in the Create Game pages.  Cancel should always be on the right.
 - All: The "Configure teams dialog" now shows the "fixed teams" option even when in "invite by code" mode, and it just explains why you can't use it.
 - All: Fixed a caching bug that could make the surrender tutorial come up more times than it was intended to.
 - All: Fixed tween null reference error.  Thanks to Martel for reporting this.
 - Unity: Fixed a bug in map tessellation that made territories use the wrong winding rule.  This fixes the "Gate of Mercy" territory in Ursa:Luna.  Thanks to Perrin for reporting this.