5.03.0: 
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were already in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 5.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Tweaked mine/smelter/crafter/recipes.
 - Idle: Tweaked positions of arenas and powers within levels.
 - Idle: Reduced army costs of empty territories, and increased army costs of non-empty territories by an equal amount.  Auto conquer takes this into account, preferring to conquer non-empty territories over empty ones.
 - Idle: Vision advancements increased their visibility to 3 per upgrade instead of 1.  They were also made slightly more expensive to balance them out.
 - Idle: When purchasing from markets, you can now type in a number to purchase into a text box instead of using the slider.
 - Idle: Fog buster now reveals 20% of the map instead of 25%.
 - Idle: Cache production tech changed to 50%
 - Idle: The app now runs more verifications to protect against level corruption.
 - Idle: Revised the Help menu to make it more concise and ensured that it's relevant when viewed from WZC vs WZI.
 - Idle: Fixed mine visibility advancement giving one less visibility than it was supposed to.  Thanks to Dekkers for reporting this.
 - Idle: Fixed level AP rewards.  All levels were also re-balanced based on this new reward structure.
 - Idle: Fixed a bug that made caches increase income temporarily.  Thanks to Derfellios for reporting this.  
 - Idle: Fixed daily bonus achievements.
 - Idle UJS: Fixed images for high level ores.
 - Idle UJS: Fixed sorting of high-value resources.  Thanks to jss for reporting this.
 - Idle UJS: Fixed achievements earned while offline not being awarded when you come back online.  Thanks to Njord for reporting this.
 - All: Fixed Like button appearing for non-public community levels. Thanks to NGUA for reporting this.
 - All: Fixed a bug that could cause an error if you were playing orders from history when the game ends.
 - All: Fixed the map designer so it now gives a more friendly error if you use a bonus that can't be made into a bonus link, or if multiple bonuses resolve to the same bonus link id.  Thanks to RicklePick for reporting this.
 - Unity: Fixed unearned achievements sometimes showing one you've already earned.
 - Unity: Fixed a bug with editing community levels that caused an error if you closed dialogs out of order. Thanks to Muli for reporting this.

5.03.0.1:
 - Idle: Fixed challenge level achievements not being awarded if you first defeated the level before achievements existed.  Thanks to Timinator for reporting this.