5.04.0: 
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were already in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 6.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Added rewarded bonuses.
 - Idle: Added statistics advancement.
 - Idle: Auto-conquer now shows the conquer animation.
 - Idle: Adjusted armies received from caches so they total about 17-22% of the armies you get from a level.
 - Idle: Removed one-territory bonuses on the map Orbis Veteribus Notus.
 - Idle: Made "Skip level" power slightly less likely to come up from daily bonuses.
 - Idle: Fixed display of resources so they'll never round up. If you have 1.6 copper bars it will now show 1 instead of 2.
 - Idle: Fixed distribution of powers and arenas so they're more spread out throughout a level.  Thanks to hexe for reporting this.
 - Idle: Fixed 10k and 100k achievement typo, they're actually 10m and 100m.
 - Idle: Fixed sell price of early ores in big levels so they can go below 1.
 - Idle: Fixed spelling of Lens.  Thanks to jss for reporting this.
 - Idle UJS: The market and mercenary camp now support pressing the Enter button to confirm purchases.
 - Idle UJS: Fixed market text box not defaulting to a number upon selecting a resource.
 - Unity: Fixed "Could not connect" dialog appearing when playing offline.
 - All: Fixed a bug with the non-random AI that made it inconsistent when there were no bonuses.  Thanks to Muli for reporting this.
 
5.04.1:
 - Idle: Fixed mercenary camps on bonuses from having 0 armies.  Thanks to Piggyi for reporting this.  This created levels revision 7.
 
5.04.2:
 - Idle: The Market Raid now generates about one day's worth of production of each resource type instead of a flat 50.
 - Idle: Auto-conquer was returned to its old behavior of treating empty territories the same as non-empty ones.
 - Idle: Balloons wait slightly longer before auto-closing.
 - Idle: The main menu now only shows the first three locked levels.  The challenge level menu only shows levels you've unlocked.
 - Idle: Fixed powers on bonuses disappearing when you need to claim them.  Thanks to Diabolicus for reporting this.
 - Idle: Fixed assets conquered from bouses not being added to the tab if you had bonus balloons turned off in the settings. Thanks to mm for reporting this.
 - Idle: Fixed color of the particle effect during challenge levels.  Thanks to Olja for reporting this.
 - Idle: Fixed error that came up if you tried to buy a tech you didn't meet the prereqs for.
 - Idle: Fixed the upgrade info button appearing when a camp or mine was maxed.
 - Idle: Fixed a bug that made "15 unearned achievements" show fewer than 15 if you had completed all WZI achievements or all WZC achievements.
 - Idle: Fixed a bug that could make updates fail when you had spotty internet connection.  Thanks to Levinardo daVani for reporting this.
 - Idle: Fixed market dialog not allowing purchase with slider when you could afford only 1 of an item.  Thanks to master of desaster for reporting this.
 - Idle UJS: Fixed a bug that could cause old levels to be sent to the server.
 - UJS: Fixed tables not layout out their data correctly until the browser was resized.  Thanks to Diabolicus for reporting this.
 - UJS: Fixed details when hovering over data points on graphs.  Thanks to Diabolicus for reporting this.
 - Unity: Added support for creating clan forum threads.  Thanks to JK_3 for pointing out this was missing.
 - Unity: Removed the "Auto" option from startup setting since it's the same as setting it to Warzone Idle.
 - All: Players winning coin tournaments is now announced in the chat room.
 - All: Re-sorted forums to be more logical instead of simply sorting in the order they were created.
 - All: Fixed playing an airlift card after a gift card on the same territory.  Thanks to Muli for reporting this.
 - All: Fixed creating custom coin games with randomized bonuses mod.  Thanks to Juan for reporting this.
 - All: Fixed a bug that could make messages time out unnecessarily.  Thanks to Levinardo daVani for reporting this.  

5.04.2.1:
 - All: Fixed a bug that caused a "heavy load" message if you tried to add a player to your friends list or block list when they were already there.  Thanks to Name for reporting this.
 - All: Grouped up winners of coin tournaments into a single message in the chat room.
 - Idle UJS: Clicking the "Idle" link at the top of the page while on an arena game now does the same thing as clicking the Close button.
 - Idle: Fixed mercenary purchase dialog so the value shows the same as the max.

5.04.3:
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 8.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Tuned recipe profitability.
 - Idle: Tuned mercenary cost.  The goal is to have about 20% of the money you earn in a level go towards purchasing mercenaries.
 - Idle: Auto-conquer, along with all other auto-advancements, now retain their on/off state when changing levels.  Previously, they turned on when you started a new level.
 - Idle: Decreased draft sizes slightly.
 - Idle: Increased money earned from territories slightly.
 - Idle: Skip Level and Inspire Merceniaries powers are slightly less common.
 - Idle: The Fog Buster power now reveals a flat 150 territories on the map instead of 20%.
 - Idle: Increased armies that army camps produce from leveling it up.
 - Idle: Made later techs in a level a bit easier.
 - Idle: Caches on bonuses are now bigger than caches on territories.
 - Idle: Fixed Zinc ore advancement that was accidentally removed.
 - Idle: Fixed overlapping bonus link on Reconquest map.
 - Idle: Fixed a bug that could cause an error if you click Next Level while the game was syncing.  Thanks to captainjoe for reporting this.
 - Idle: Fixed a bug that caused an error if you clicked "Find" next to an asset while the animation of acquiring it was still playing.
 - Unity: Added options for 90 fps and 120 fps.
 
5.04.4:
 - Idle: Resume buttons on the main menu now include the level name.  You may need to start a new level before it will appear.
 - Idle: Clicking "Play" next to a level you have in-progress now resumes that level instead of trying to start a new copy.
 - UJS: Army numbers now shrink when you zoom in to make things easier to see when crowded.
 - UJS: The draft locator indicator circle now moves with the map properly as you pan or scale the map.