5.06.0:
 - Idle: Added artifacts.  See the blog for full details.
 - Idle: Added a "Locate" button in the hospital info dialog that will highlight the hospital location on the map.
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 10.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Increased resources received from market raids.
 - Idle: Increased duration of supercharge mine power.
 - Idle: Increased effectiveness of hospital upgrades.
 - Idle: Tuned sell prices of ores to be more consistent throughout a level.
 - Idle: Tuned army camp formula to make army camp upgrades more meaningful, especially high level ones.
 - Idle: Powers that you can't claim now show up on the map, so that you can click on it and learn why you can't claim it, rather than wondering why there are no powers in a level.
 - Idle: Increased auto-sync frequency and streamlined the game saving process to increase reliability.
 - Idle: Fixed size of resource caches.
 - Idle: Fixed showing upgrade details on a maxed hospital.
 - Idle: Fixed hospital sorting.
 - Idle: Fixed "find" button on hospitals.
 - Idle: Fixed tech prerequisites.
 - Idle: Fixed very early-level caches being too big.
 - Idle: Fixed market frequency.
 - Idle: Fixed negative mercenary costs.
 - Idle: Fixed "token not in cache" error.
 - Idle: Fixed negative large number formatting.  Thanks to Muli for reporting this.
 - UJS: Images are now sized more appropriately for better performance.
 - All: Fixed "armies per turn" label when inspecting bonuses in the custom scenario viewer.  Thanks to Sick for reporting this.
 - Unity: Fixed a bug if a real-time quickmatch game starts right as you click to another scene, such as the mail scene, that would prevent the app from showing you the game when you went back.

5.06.1:
 - Idle: Warzone Idle Beta no longer requires an invite and can be accessed by anyone.
 - Idle: Added a chance for global chat raffle to give out artifacts.
 - Idle: Fixed showing "your excavation crew is already digging" message on dig sites that you've dug at previously.
 - Idle: Fixed cache balloons showing you lower armies/money than you actually got if you had techs or advancements that increased it.  Thanks to Muli for reporting this.
 - Idle: Fixed a bug that could cause an error if you started multiple copies of the same level but from different versions of the app.

5.06.1.1:
 - Idle: Fixed artifacts not saving their equip slot.
 
5.06.2:
 - Idle: Dig sites that you have dug now disappear from the map.
 - Idle: Challenge levels now show the elapsed game time at the top.
 - Idle: Adjusted drafting formula.  Armies drafted over time should remain the same, but they'll be more evenly spread out and have less variation from the smallest to the biggest.
 - Idle: Powers that can't be claimed are once again hidden from the map, unless it's a multi-level power in which case it remains to let players know why they can't pick it up.
 - Idle: Fixed a bug that could cause an error when digging for an artifact if not signed in.
 - Idle: Fixed the daily bonus giving out Skip Level powers to players with all levels unlocked.
 - Idle: Fixed territories or bonuses showing "0 money per second" in the inspect area.
 - Idle: Fixed a bug that could cause progress to not be saved when switching between devices.
 - Idle UJS: Fixed the mute button not appearing when signed out.
 - Idle UJS: Fixed a bug that could delete your data when signing up for an account.

5.06.3:
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 11.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Sped up all levels by 5%
 - Idle: Drafting formula tweaked so that frequent drafting is more powerful, and draft bonuses are beneficial even when frequently drafting.
 - Idle: Crafter recipes take longer, but are more as profitable by the same ratio and tech requirements are reduced by the same ratio.
 - Idle: Auto-conquer can now conquer multiple territories per game cycle.  This also makes challenge levels faster.
 - Idle: Fixed market purchase button not enabling when you gained enough money to purchase an item.  Thanks to lairdman for reporting this.
 - Idle: Fixed artifacts that lower smelter/crafter ingredients.
 - Idle: Fixed a bug that caused an error if you closed the artifact dialog while dragging an artifact.  Thanks to Muli for reporting this.
 - Idle: Fixed bugs related to daylight savings time.
 - All: Card pieces that an AI starts with in a community level can no longer be greater than 1000.
 - All: Blocklisted players can no longer invite you to a game with the Rematch button.
 - All: Fixed the order of the submit/cancel buttons on some community level editing dialogs.
 - Unity: Fixed the size of the achievement image. Thanks to Timiniator for reporting this.
 
5.06.3.1:
 - All: Fixed non-random AI's picks being inconsistent across platforms.  Thanks to Quicksilver for reporting this.
 - All: Fixed youtube exported videos cutting of players after encountering unicode characters.  Thanks to Sick for reporting this.
 - Idle: Fixed draft amount appearing off-screen.
 - Idle: Fixed hospital progress indicator being draggable.  Thanks to Balazs for reporting this.
 - Idle: Fixed a bug with recipe visibility advancement.
 - Idle UJS: Fixed a bug that made regions unscrollble in beta versions of Chromium