5.26.0:
 - Website: Launched sneak preview of experimental new rendering engine, babylonjs.  For now, only accessible with &3d=true querystring.
 - Website: Fixed a bug where the attack/transfer dialog would close when enter was pressed even if the input box didn't have focus.
 - Website: Fixed a bug that made arrow keys not work properly when a text box has focus.
 - Website: Fixed a bug that made the delete key not work properly when a text box has focus.
 - Website: Fixed a bug on input boxes that allowed the enter key to insert a newline when they were supposed to only contain a single line.
 - Website: Fixed placeholder text on mod input fields.
 - Website: Fixed incompatibility with the "Disable Scroll Jacking" Chrome extension.
 - Website: Fixed a bug with map SVG processing that could, in rare cases, make some objects appear wrong when a gradient was used in another object.
 - Idle: If you try to sacrifice an artifact that's currently being upgraded, the game now asks for confirmation that you're sure you really want to do that.
 - Idle: The draft indicator now waits a couple seconds before showing when first opening an idle level.  This helps ensure it appears in the correct position and isn't underneath the idle time dialog.
 - Idle: Markets now show their name in the inspection panel.
 - Idle: After clicking the draft icon, the draft label now stays above the territory instead of being in a fixed location on the screen.
 - Idle: Fixed AP resets not granting super ascention starting AP.
 - Idle: Fixed a bug that caused an error if mine or hospital discounts caused price to go negative.
 - Idle: Fixed a bug that could cause an error when using Update All along with auto dig.
 - Idle: Fixed a bug that could cause an error if you activated an artifact after swapping it out of the active artifacts area.
 - Classic: When changing the map of a template set to Full Distributon, Random Warlords, or Random Cities, the distribution mode will no longer be reset to the map's default distribution mode.
 - Classic: Incomplete cards now have a small border to show their outline.
 - Classic: Tournament setting pages now say "players per game" instead of "teams per game" in non-team tournaments.
 - Classic: When ordering your commander into a large force, the warning message now instructs you that commanders are worth 7 armies to make it easier to understand.
 - Classic: The settings panel summary now describes a bit more about what commanders are.
 - Classic: Sped up auto-force-join for games with low boot times.
 - Classic: Fixed the end-game-window for ladder games to say "When the game ended you were ranked" instead of "You are ranked" when looking at a game that ended more than an hour ago.
 - Classic: Fixed a bug that made custom scenario tournaments set to Random Slots not be able to start.
 - Classic: Fixed a bug that made the clock use hover instead of popping up a dialog in games with lots of eliminated/surrendered players.
 - Classic: Fixed a bug where auto-commit would fail to use orders that wasted a reinforcement card.
 - Classic: Fixed a bug in the map designer where checkboxes sometimes wouldn't reset from their indeterminate state ("-") when territory selection changes.
 - Classic: Fixed what's visible in a GameOrderEvent based on the game's fog level.  If no-fog, full gold modifications are now always visible.  Card modifications are only visible based on the game's card fog settings.
 - Classic: Fixed having tons of turn separator lines in the chat without messages in between them when loading a game with lots of chat.
 - Classic: Fixed a bug that caused an error when making a game if you entered a huge number into banked time gain box.
 - Classic: Fixed a bug that made a special unit's health sometimes not update after being attacked.
 - Classic: Fixed a bug that made the "rate this map" button appear for testing maps.
 - Classic: Fixed a bug that could make the clock hover dialog get stuck open if the game ended while you were hovering over the clock.
 - Classic: Fixed a bug with "Finish versus AI" that made your gold in commerce games not start with the correct value.
 - All: Deleted accounts are now removed from their clan if they're in one.
 - All: Forum thread watch notifications for clan forum threads are no longer sent to players that are no longer in that clan.
 - All: Fixed the clan list so it now shows clans whose accounts sum to less than 1000 lifetime points.
 - All: Fixed the clan list so it now shows freshly created clans.
 - Unity: When viewing a forum thread or private mail thread, a new button at the top allows you to get the URL of the current discussion for sharing with others.
 - Unity: Updated Unity version to 2022.3.25f1
 - Unity: Fixed a bug that made arrows on the map not fade out properly.
 - Unity: Fixed a bug that allowed voting on expired forum posts.
 - Unity: Fixed purchasing areas of the app when no in-app-purchase provider (like Google Play) is available.
 - Unity: Fixed multi-line input boxes shrinking text instead of scrolling it, in places such as when sending or replying to mail or forum posts, or reporting a bug.
 - Unity: Fixed a visual bug that made the territory glow (highlight) have a small break it it on some objects.
 - API: Added mod names to GameFeed API.
 - API: ValidateInviteToken now returns all the reasons that a player can't use a template, not just the first one. 
 - Mods: Fixed a bug when creating games with the free mod that indicated only members can be invited.
 - Mods: Fixed a bug that caused a mod to crash on the website if it nested too many tables.
 - Mods: Fixed the behavior of mods that created infinite orders in Server_AdvanceTurn_Order so they crash more gracefully.
 - Mods: Fixed a bug that could make a game fail if a mod inserted an invalid player ID for a diplomacy card.


5.26.1:
 - Idle: Added auto artifact swapper, which automatically swaps in your best passive artifacts to maximize the effects of every action you take.
 - Website: Many ujs buttons on the website are now link-enabled, meaning you can do things like right+click and select "open in new tab" or "copy url".  For example, when browsing ladder players, ladder games, or clan war games.
 - Website: Added a checkbox to enable the new experimental rendering target, babylonjs, at https://www.warzone.com/ChangeExperimentalSettings
 - Website: Fixed inspector arrows sometimes getting stuck on screen.
 - Website: Fixed tutorial balloon positions being slightly off.
 - All: Revised the way that the game displays player names and icons.  For now, this has to be enabled at https://www.warzone.com/ChangeExperimentalSettings
 - All: Deleted accounts that were in a clan now announce the deletion to the clan chat.
 - Classic: Cleaned up the players summary panel to allow names to fit better and be more clear.  Also added an explanation for each icon into the player popup.
 - Classic: Open games now shows the games that are being filtered due to open seat prerequisites.
 - Classic: When creating a multi-player game, if you load a template that's not yours that's all open seats (such as a quickmatch template), one of the open seats will be replaced with yourself for convenience.
 - Classic: When creating a single-player game, if you load a multi-player template that's all open seats (such as a quickmatch template), it now sets up the players correctly instead of being all AIs.
 - Classic: When publishing a community level, the "try again" button no longer removes the publishing state.
 - Classic: Optimized the speed of loading multi-player games.
 - Classic: Added an explanation of how basic attacks work to the Analyze Attack dialog.
 - Classic: Fixed the display of the Analyze Attack dialogs on very small screens.
 - Classic: Fixed duplicate "Searching for opponents" text when waiting for a quickmatch game.
 - Classic: Fixed the coin prize label at the top of a game's page to ensure it doesn't get truncated.
 - Classic: Fixed single-player custom games not knowing your map rating.
 - Classic: Fixed "standing not present" error.
 - Idle: Fixed main menu thumbnails taking time to load.  They're now included in the app so they load instantly.
 - Mods: Added the ability to set each player's gold in the Server_StartGame hook.
 - Mods: Fixed a bug with airlifting special units that are set to always visible.
 - Mods: Fixed a bug in Unity's Lua processing code that could make it fail to throw an error on invalid lua code missing an "end"
 - Unity: Updated Unity version to 2022.3.33f1
 - Unity: When viewing a forum thread, the forum name is now displayed at the top.
 
5.26.1.1:
 - Classic: Fixed "attack is invalid" error
 - Mods: Fixed the error message that gets displayed when mod data gets too large.
 - Idle: Fixed artifact swapper when conquering territories so it equips cache boosts only when the territory or bonus have that cache type.