5.34.0:
 - Classic: Quickmatch now includes a 41st template in the voting, which is a weighted random template from ranks 41 through 60 that's changed once per week.
 - Classic: Members may now create a multi-player game based on the state of an existing multi-player game at a specific turn.
 - Classic: Improved settings dialog.  The "summary dialog" and "full settings dialog" have now merged into a single dialog, which has been cleaned up and allows toggling between showing full settings or just the preview, which also now saves.
 - Classic: Added a hotkey to switch between viewing picks of different players in manual-distribution games. (number keys)
 - Classic: Clan Rumble games are no longer practice games and therefore now award points/achievements.  They also let you hold more cards and gift cards were removed.
 - Classic: Increased size of legend in youtube-exported videos.
 - Classic: Fixed a bug that could make army numbers appear wrong if you changed a player's color while watching a turn play out.
 - Classic: Fixed income breakdown from including deployed armies when you select it from the lower-right players list.
 - All: Slightly lowered font size of "average game length" labels.
 - All: When searching the forum, the input box now focuses by default to save you a click.
 - All: Map pages now specify at which level they unlock.
 - All: Minimum territory count for maps going public is now 20 instead of 30.
 - All: Fixed "x players queued" number when viewing started clan war timeslots that contained players who didn't get a game or a free win.
 - All: Fixed sorting by resolved date in the feature request forum.
 - Standalone: Fixed tooltips appearing while map is animating into position.
 - Website: Fixed browser url briefly showing an invalid url when clicking the Idle button.
 - Website: Fixed /Notifications/ reload loop.
 - Website: Fixed some mods not having their UI laid out properly.
 - Babylon: Added 3d mode as an official setting on the website under Account Settings.
 - Babylon: Fixed error message that's displayed if WebGL is disabled in your browser so it explains that you need to enable WebGL.
 - Babylon: Fixed more army number overlap issues in attack animations.
 - Mods: Mods can now create radio buttons.
 - Mods: Lua errors in the browser now give stack traces with line numbers in the mod-crashed dialog.
 - Mods: Client_PresentPlayCardUI now gives mods the ability to close the cards dialog.
 - Mods: GameOrderEvents that modify fog now say so in the event's tooltip.
 - Mods: If the auto booter can't boot a player in a game due to a broken mod for 5 days straight, the game will now automatically end.
 - Mods: Fixed Client_GameOrderCreated not being able to read territory picks in manual distribution games.
 - Mods: Fixed WL.enumtype.ToString() functions.
 - Mods: Fixed Client_PresentPlayCardUI not registering Mod and UI hooks if it was called before other client hooks.
 - Mods: Fixed an error if you set number of card pieces to 0 or negative.
 - Mods: Fixed GameOrderAirliftResult.Results throwing an error instead of returning nil when there are no results yet.
 - Mods: Fixed allowing GameOrderAttackTransferResult.ActualArmies to be set to a negative number.
 - Mods: Fixed "can't transfer to a neutral" error that occurred when a mod resurrected a failed transfer.
 - API: In the SetMapDetails API, specifying a color is now optional when making a bonus.

5.34.1: 
 - Idle: Clan/ladder active rewards now show their expiration date in the modifiers dialog.
 - Idle: The modifier dialog now indicates how many super ascends you have for each super ascend effect.
 - Idle: Overhauled idle syncing system to make switching devices more reliable.
 - Idle: Fixed the artifact swapper so it doesn't cause an error when it tries to equip a higher rarity artifact than one you already have equipped.
 - All: Fixed "x players queued" number when viewing started clan war timeslots that contained free wins.
 - All: Fixed templates that are changed to different maps from showing up on the original map's popular template page.
 - All: Fixed clan war free wins not showing up right away in the current day's point estimate.
 - All: Fixed profile pages showing fractional boot percentages.
 - Classic: The settings dialog now combines base boot time plus banked boot time into one item instead of separating them.
 - Classic: Trying to make a copy of a game you aren't in now prompts to confirm you know that you won't be in the copy.
 - Classic: Improved the look of the "you must use cards" label.
 - Classic: Slightly reduced the size of the hourglass icon on the top bar.
 - Unity: Your device will no longer auto-sleep when waiting for a quickmatch game to start, clan war timeslot to start, or idle battle to start.
 - Unity: Updated Unity version from 2022.3.33f1 to 6000.0.43f1.
 - Unity: Fixed not being able to change your player color while IAP was unavailable.
 - Website: The map page now sets its url in the address bar.
 - Website: If you're a member, www.warzone.com/Membership now shows the expiration date of your membership.
 - Website: Fixed input boxes so they can vertically scroll, such as when replying to a feature request.
 - Babylon: Fixed the map scrolling when you dragged the mouse out of a dialog and onto the map, like the deployment slider.
 - Babylon: Fixed a bug that caused an error when loading a game where a custom special unit was involved in an attack.
 - Babylon: Fixed getting an improper error message when trying to access a map that isn't tessellated yet
 - Mods: Added territory annotations to GameOrderEvent, GameOrderCustom, and GameOrderPlayCardCustom.  They can now display messages on top of territories on the map when those orders are selected.
 - Mods: Added Client_CreateGame hook so that mods can validate settings before a game is created by the player.
 - Mods: Added JumpToActionSpotOpt to GameOrderCustom and GameOrderPlayCardCustom just like GameOrderEvent already had.
 - Mods: Added MinWidth / MinHeight parameters for layout elements.  MinWidth cannot be greater than 60.
 - Mods: Added Alignment property to Labels to allow for aligning text both vertically and horizontally.
 - Mods: Added ability for custom cards with durations to set their expire timing, either start-of-turn or end-of-turn.
 - Mods: Fixed a bug that caused stack traces to not show up in mod errors in some cases in Unity.
 - Mods: Fixed fog mods on No-Fog games from giving errors.
 - Mods: Fixed skipping of deploy orders in Client_GameOrderCreated making the deployment status report incorrectly.
 - Mods: Fixed copying a game that used a mod that used the Server_Created hook.
 
5.34.1.1:
 - All: Fixed not being able to make a feature request if you were at negative votes (which can happen due to losing membership)
 - Idle: Improved performance.
 - Idle: More syncing improvements.