Second WW2 Zork-Type Game: 2015-07-22 04:45:50 |
Genghis
Level 54
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This was created so that we don't get tired of the storyline that's running on the other Zork Forum Game WW2. I figure we should start getting involved with another character. So, same rules as the last one! But we are introducing a few things.
Currently There is a Food and Water upkeep, as in you have to find time and resources to eat and drink. There is also of course the Health factor, where you can take some hits, but you can't take an awful lot but you can heal yourself with proper materials. All of the necessary materials for these being rare!
However, something that was subtly introduced in the first WW2 Zork Game were the Psychological, Illness and Intelligence factors.
Your Psychological factor works basically like the Sanity scale in Amnesia (if you've ever played that game). If you see some stuff that messes you up or if you go through some intense trauma, you're going to lose some of your Sanity. This Sanity can be improved with intuitive solutions, such as calming activities. You can improve your sanity by 3% if you gather your bearings, but if you gather your bearings more than once in a row, you lose 4% (Paranoia). Sanity is based on a 0-100% scale. At 80-100% you're doing just fine, but at 60-79% you might hallucinate slightly or see things that are not real. At 40-59% you will start experiencing Amnesia, apparent in inventory checks and your memory of your possible options. At 20-39% you will not feel comfortable, and you will start to get sick. At 0-19% you will start losing all function, and if you manage to hit 0% you will black out and lose. Of course, if you simply keep your wits about you, it's rather easy to keep your Sanity at a good place.
You get ill naturally through intuitive factors, such as not taking care of a wound properly or digesting something that is bad or stale. There is no scale to this, and if you get as sick as possible you will slowly die. Overall, this is a factor that can cripple your chances in any direct confrontations. It's avoidable if you know how to not get sick and properly care for yourself.
You gain Intelligence simply by making good decisions. This is a factor that's progress can be observed by Gathering your Bearings (like anything else). If you gather enough Intelligence, you will be given hints to help you reach solutions, which is a snowball effect. Making irrational or dumb decisions naturally reduces your Intelligence.
With that all said, let's get this going!
When you're young, your father takes you out to a pasture. You are in awe of the countryside and the animals, a rare spectacle for a city boy like yourself. But you wonder why your dad would do this. He then asks you: " What would you like for your birthday, son? " A. Model plane. B. BB Gun. C. Swiss-Army Knife.
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Second WW2 Zork-Type Game: 2015-07-22 04:51:58 |
Major General Smedley Butler
Level 51
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B
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Second WW2 Zork-Type Game: 2015-07-22 09:15:54 |
Thomas 633
Level 56
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C. Also from memory you should have a Karabiner rifle and an MP40 SMG as weapons.
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Second WW2 Zork-Type Game: 2015-07-22 17:02:55 |
#The Prussian Job-Oh yeah, baby...
Level 51
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B. -I feel like it´s a trap that will snap shut if going where the others at.
Edited 7/22/2015 17:03:57
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Second WW2 Zork-Type Game: 2015-07-22 19:52:04 |
Andrew
Level 55
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Let's go with C
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Second WW2 Zork-Type Game: 2015-07-23 00:51:16 |
Thomas 633
Level 56
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*remembers all the PS2 WW2 games I played as a kid, back when medal of honor was good and all the CoD's were based in ww2*
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Second WW2 Zork-Type Game: 2015-07-23 01:19:40 |
Major General Smedley Butler
Level 51
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C
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Second WW2 Zork-Type Game: 2015-07-23 05:35:52 |
Moth
Level 51
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D
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Second WW2 Zork-Type Game: 2015-07-23 05:37:37 |
[WOLF] Akan Apire
Level 57
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This isn't gonna end well, knowing History.
>:)
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Second WW2 Zork-Type Game: 2015-07-23 05:48:05 |
Major General Smedley Butler
Level 51
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check inventory
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Second WW2 Zork-Type Game: 2015-07-23 09:06:37 |
#The Prussian Job-Oh yeah, baby...
Level 51
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Is C. still available?
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Second WW2 Zork-Type Game: 2015-07-23 12:36:50 |
Andrew
Level 55
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A
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