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How does no luck cyclic work exactly?: 2015-07-22 20:12:34


Beren Erchamion 
Level 64
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@Peixoto, in all 1v1 games (regardless of whether it is random, cyclic, or no-luck cyclic) the order that territories are assigned is ABBAABBA, etc.

All no-luck cyclic order does is ensure that the quickest person to commit gets the A slot, and the next quickest gets the B slot.
How does no luck cyclic work exactly?: 2015-07-22 20:17:34


Ragnarok
Level 66
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@Chris We're not talking about same 1. Not sure why you guys keep bringing up that scenario.

@Knyte
About the alternate, I mean let's say both players have same 1,2,3,4,5,6
Fastest player gets 1,3,5
Slowest player get 2,4,6

Otherwise what's the point in giving priority to a territory in your picks, if the guy who doesn't has the same chances of getting it than you?
How does no luck cyclic work exactly?: 2015-07-22 20:26:34


l4v.r0v 
Level 59
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^ They don't have the same chances. First pick has a clear advantage because second has to worry about significantly more possibilities (later turn-rounds = more possible combinations).

The issue with your proposed solution is that it' going to exaggerate first pick advantage even more by giving the 2nd player even less predictability (and the first player more) in their scenarios and also just consistently/unconditionally give first player the advantage.

But let's formalize it a system first. Given an arbitrary but equal number N of picks made by each player, how would you go about allocating them algorithmically? Let's just run that and see how it works.
How does no luck cyclic work exactly?: 2015-07-22 20:27:55


Ragnarok
Level 66
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Well, I guess that answers it, thanks Beren.
How does no luck cyclic work exactly?: 2015-07-22 21:06:07


Tampona
Level 12
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I tried to google, but failed to find picking for team games. Lets take for example of 3v3 game with 3-territories. Team A: players A,B,C and team B: players Z,X,W.

Does it goes like that:
- Fastest player A
- Opposite team Fastest player Z
- Opposite team second player X
- First team B
- Opposite team W
- First team C

And how it goes with territories?
1.- 1-territory A (TEAM A)
2.- 2-T Z (TEAM B)
3.- 2-T X (TEAM B)
4.- 2-T B (TEAM A)
5.- 2-T W (TEAM B)
6.- 2-T C (TEAM A)
First Pick-cycle over
1.- 2-T
2.- 1-T and to last one

Or have I understood something wrong thus far? And if there would be 4-players in team or 5 would it still go like that first gets Team A, then two from opposite and will alternate by one when everyone has had their first cycle. And about territories fastest player gets 1-territory and other 2 till they alternate to final?

Hope its clear enough to understand me. Basically how the exact order goes after the fastest player and how the amounts of territories are distributed.

Edited 7/22/2015 21:07:18
How does no luck cyclic work exactly?: 2015-07-22 21:28:40


l4v.r0v 
Level 59
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I think it works just like it does in FFAs, where the pick order is random. I'm looking at a no-luck cyclic game I'm in (where everyone knows what order they're in) and it doesn't seem to alternate between teams.
How does no luck cyclic work exactly?: 2015-07-22 21:35:08


ChrisCMU 
Level 61
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Never played no luck cycle in team games (why would you want to do that unless you had to...in coin game?).

But it should still be this for the 6 players:

A1, B1, B2, A2, A3, B3

Not sure who gets what slot from the team after the first pick though.
How does no luck cyclic work exactly?: 2015-07-22 21:59:08


l4v.r0v 
Level 59
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Based on what the Wiki says about Random (which I think is still the de-facto move order on first stage, except the randomization is replaced by initial move time for the first turn in no-luck cyclic), it sounds like the system calculates within teams first (so 1-2-3 in A and B will be calculated normally, like in an FFA) and then goes A-B-B-A-A-B/etc. on top of that. So it wouldn't matter whether A2 is faster than B1 or B2.
How does no luck cyclic work exactly?: 2015-07-22 22:14:47


professor dead piggy 
Level 59
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Peixoto pls link the game where you dont understand why you got what you got
How does no luck cyclic work exactly?: 2015-07-23 11:43:25


Tampona
Level 12
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To sum up players will alternate getting their picks in order of: A1, B1, B2, A2, A3, B,3...B4, A4 etc taking 2 at row? Then in-team time calculations seems logical.
Now about picks they get: A1 - 1 pick, B1 - 1 or 2 picks? And what about the rest. Are they getting 2 picks like it would be in 1v1 Cycle. First gets 1 pick and the rest gets 2 picks? Or in team everyone gets 1 pick so it wont be too unfair for the last player?

Well I would always prefer team games to be cyclic over random. Random is great as well, just not suited for every template. For me it does not matter wheter it is No-luck or regular cyclic - but many players who I have played tend to see No-Luck cyclic better. Although just Cyclic would seems to be more equal to me at least in smaller maps as picks tend to overlay.

Why it is important. Because imagine if you would be in 4v4 4th player in team who gets first pick. So basically before you are 7 players. Lets say it is Rome map with 3 territories and before you people get 13 territories if it is one territory for 1th and two for others? If all gets one then its just 7. But I think it is still quite a high number to consider the speed and territories. But on same time I admit its rather too much overthinking to estimate where the opposite 4 and your team goes and where you should go regarding the speed you get. But I think it would be good to know: especially in 2v2 I would start putting emphasize there more.
How does no luck cyclic work exactly?: 2015-08-09 10:29:30

Im a Belieber
Level 58
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I'm probably overlooking something, but can someone tell me why I got priority over MUFF?-- We both picked Moscow as our first pick, but I got it, even though it shows his first turn speed as being faster than mine...

link: https://www.warlight.net/MultiPlayer?GameID=9242259

There is also something I don't think I fully understand about how first speed times are determined. In another game, A player that took 7 minutes to pick his territories got priority over me in Moscow, but if you look at the "Players" button in the menu, it shows his first turn speed as 50 some seconds... How is that possible?

Link: https://www.warlight.net/MultiPlayer?GameID=9245697

Thanks! =]

Edited 8/9/2015 10:43:20
How does no luck cyclic work exactly?: 2015-08-09 11:00:50


[WM] Gnuffone 
Level 60
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in 1v1: you both mirror 1 2 3 4 5 6

A) (faster) get 1 4 5
B) get 2 3 6

in 3v3 assuming you all 6 mirror and where A B C play for team Alpha and D E F for team Beta.

For decide which team will get #1, you need to look at the speed of the slowest player of both team, who got faster will make his team take #1.

example: A pick in 2.01 minute, B 2.02 minute and C take 6 minute
D take 5.01 minute, E 5.02, F 5.03.

Beta get pick #1, and as D is the fast in his team, he will take #1.

So D will take #1 pick, A and B #2 #3, E and F #4 #5, C take #6.

Assuming it is 4 picks

A 2 11 14 23
B 3 10 15 22
C 6 7 18 19
D 1 12 13 24
E 4 9 16 21
F 5 8 17 20

source: – When using no-luck cyclic move order in a team game, the collective speed of the team is now the slowest player on that team instead of the average speed of the team.

https://www.warlight.net/blog/index.php/2015/02/

Edited 8/9/2015 11:01:31
How does no luck cyclic work exactly?: 2015-08-09 12:03:34


ℳℛᐤƬrαńɋℰ✕
Level 59
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Thank you for information Gnuffon. I should take notice of Blog - never read that. Seems quality info there.
For me there is also a second problem that I do not understand fully. It is the Pick cycle.

- After First pick every team will alternate between two picks. I mean Team-A takes 2 in row, then Team-B, then A etc.. alternate till the end of last territory which goes to player who got as well first.
- And last player in the cycle takes two picks in a row (like players C and D in your example)

My question is whether it is 3, 4 or more territories will the above two supposition I derived from your example apply?
And I assume it all works for multi-teams as well, because cant see any contradition or incentive to change the rules for it?
How does no luck cyclic work exactly?: 2015-08-09 12:12:15

Im a Belieber
Level 58
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Great information! Thanks, Gnuffone
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