1. It's not in their interests to do so.
(looks around at all the trolls) Sure it is.
I think the main flaw with this system is that it requires Fizzer to do something the community wants, which I don't think is very likely to happen.
No, the main flaw with this system is that it's not something that's likely to be on Fizzer's roadmap for a year or 2. Fizzer is working on making Warlight more user-friendly to new players and creating ways for Warlight to be more stream-friendly, while keeping it updated to modern day expectations. (UI, Name, Web design)
I hate it when people are like: LOL DEV DOESN'T CARE ABOUT US.
He hasn't been 100% obviously transparent but you can find Mercer/Fizzer posts describing what their roadmap looks like on this forum. Just because he's not focused on things you want atm doesn't mean he doesn't value your opinion. He also pointed out that he's open to adapting things we make into the game. So yes, if someone created a successful ranking system that allowed the entire community to participate, pretty sure he'd adopt it.
The issue with that is that there's no concrete way to be "better" at a diplo. I don't think diplo clans need to be in a ranking system like this.
Really? As someone who's played competitive diplo on this site and other sites, there sure is a concrete way to be "better" at diplo. There's no concrete way to be a better ROLEPLAYER while playing the game. However, the objective of the game is not to roleplay, it's more of an interesting sidequest you can pursue instead of winning the game. There have been actual competitive diplo games on this site, and it's a lot about political management. Knowing when to attack, when to backstab, when to broker deals between people. If there was no concrete way to be better at diplos, then there wouldn't be players who tend to win more diplo games than lose assuming semi-equal starting points.
Edited 7/29/2015 21:00:14