To make Warlight a better place: 2015-08-12 11:21:26 |

Guiguzi
Level 58
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1. Multiday real-time ladder
Games are played multiday, but turns are played in real-time. How? Click "play" and the moment you begin to look at Next Turn, a five minute timer begins. You put in your orders and then have three days before you could be autobooted. Two minutes vs two days is a form of asymmetric warfare.
2. App-only tournaments/ladder(s)
The website plays better than the app. If you play from the website on a computer with a large screen and I play from the app on my phone with a small screen, you have technical advantages. Clicking (on options, on the map, on armies, on history, etc.) and view are the biggest differences. Phone app vs computer website is a form of asymmetric warfare.
3. Rate forum posts anonymously
Like/dislike. Rate like maps are rated, giving a post a -5 to +5 rating. People might try harder to be relevant, or at least know what others think. Threads could be ordered based on total, overall positive ratings. And posts that reach negative X points could be automatically deleted or minimized.
4. Single-player 3v3 Europe ladder
My account controls all three "players" on my team, your account controls all three "players" on your team. It's a 1v1 in the form of a 3v3. Europe 3v3 is fun. But Warlight isn't as fun as it used to be. People talk too much in team games, causing turns to take forever. Puppeteering occurs in various forms: weaker players do what stronger players ask. I don't want to talk and argue about moves or waste time instructing others what to do. I just want to be a silent assassin or lose quietly and without all the hassle. Team games requiring too much talk is too much of a time investment. Add in feature #1 above and we have the greatest ladder possible.
5. Qi creates all ladder templates and two new ladders
Let's face it, my templates are better than the current ladder templates. 1v1 ladder stays the same. 2v2 template sucks. RA and I made a good map together, but it shouldn't be played with those settings. RT templates have many of my templates, but not the best ones. Seasonal ladder templates tend to suck or be mild disappointments. Qi templates can make Warlight fun, interesting or more strategic.
6. Anonymous game mode
Players play anonymously. The names/profiles of adversaries are not displayed until the game ends. Adapt to what you see, not what you expect. Play the board, not the player.
7. Anonymous profile option for members
Why must member profiles be visible to all? Why must the flag of my country of residence be visible to all, even if I don't play coin games? Greater anonymity = more privacy. I'd buy a new membership for greater privacy/anonymity.
8. Reward mapmakers with coins
Use a formula based on games played and average map rating to reward mapmakers who make Warlight better. Appreciation and incentives go a long way.
9. Universal ELO game mode
Have three game modes: unranked, ranked, universal ELO. Make all tournament and ladder games count as universal ELO. Too many people surrender or quit in tournament and ladder games. Universal ELO could function as the most definitive ranking. It could be listed as a ladder, but any game played with the universal ELO game mode could count. Ladder rankings should also be structured so variety of (a) templates, (b) maps, and (c) settings (cards, multiattack, fogs, FFAs, team games, 1v1s, etc.) factor into the rating system. Basically, it would be like he level system, except it would be meaningful and competitive.
10. Ban Gnuffone
Because he is a clown. Let him come back as New Phony 2.0
Edited 8/12/2015 12:06:11
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To make Warlight a better place: 2015-08-12 12:52:45 |

powerpos
Level 50
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Interesting, let me add my opinion.
1) No It serves little purpose(games don't go faster because still multiday boot) I assume you want this to "balance" the playing field, but it is up to the player to figure out how much time he/she has and how many and which games he can accept. It would confuse new players. ps:RT-autogames have 5 min direct boot and 3 days auto.
2) Sounds okay, dunno how complicated this will be to code.
3) Why anonymously ? There's plenty of trolls on warlight, if a post gets many down/upvotes i wanna know whether someone whose opinion i value put them here or a random newb. Also, just +1-option and -1option is better, it's no use scrolling/clicking to the -5/+5 buttons whenever a user wants to up/downvote, forumposts are not as important as maps.
4)Lel. I don't know whether actuallypromoting multiple accounts would be a good thing for Warlight. Other then that, this is something for "elite"-players, it would also need a lot of managing, maybe something like this should be set-up by a player either by communication and manually setting games up or through CLOT.
5)Lel. Go prove yourself worthy by setting up 4), Fizzer would then listen to you i'm sure.
6)Pretty good actually. I think a few questions regarding coin-games have to be discussed first. (mainly, if players enjoy the "join anonymously, play unanonymously" setting going on it gets confusing, then again, maybe a majority wouldn't mind scrapping that setting entirely)
7) +1
8) Yes. Mapmakers would have to wait quite a while before there's a reliable rating and they get rewarded(or not, if they suck) but still a good proposal.
9)You 've been asking for this for years haven't you ? I doubt making another category of "importance of games" will make players care more about the games in that category, also some tournaments are greatly unbalanced. Maybe on the stats-page it could show the # of tournies won & # tournies played.
10) I don't think you have the coins to bribe Fizzer to do that.
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To make Warlight a better place: 2015-08-12 12:52:57 |

professor dead piggy
Level 59
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Financial incentives do not encourage ingenuity and innovation, this is american ideology. People make cool stuff because its cool not because they get paid, this is the ideology of people with integrity. A lack of money isnt standing between us and a deluge of incredible maps. If he wants more cool maps Fizz should increase the file sizes permitted and give us more tools to make map making fast and easy.
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To make Warlight a better place: 2015-08-12 13:04:53 |

ps
Level 61
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Gui is back \o/
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To make Warlight a better place: 2015-08-12 13:11:36 |

powerpos
Level 50
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Financial incentives are a great way of SHOWING APPRECIATION though, even when the money doesn't cover the time/energy put into a map it shows that the community appreciates and likes it.
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To make Warlight a better place: 2015-08-12 13:35:58 |

Vladimir Vladimirovich
Level 61
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which account has gui been using lately?
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To make Warlight a better place: 2015-08-12 13:38:55 |

professor dead piggy
Level 59
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Qi isnt asking the community to do anything, least of all give map makers coins, hes asking for fizzer to pay people (Qi). The community can and does show appreciation for maps all the time, maybe some of us do show our appreciation by giving coins? Thats fine, but it isnt incentivisation, I really hope noone is out there making maps for the adulation.
Good stuff doesnt get made because its incentivised, its done for the love of it, no exceptions.
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To make Warlight a better place: 2015-08-12 13:56:48 |

Potatoe
Level 57
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It's not Capitalism... It's just rewarding map-makers for their work.
What inspires a map-maker?
1. Like an artist he wants to do something creative. 2. Inspiration from other maps/Map-makers. 3. Fame Recognition RespecT?
I would view is a sign of appreciation.
Edited 8/12/2015 14:15:00
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To make Warlight a better place: 2015-08-12 14:13:46 |
Lackadaisical
Level 55
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1) If you are losing multi day games because you are taking 2 minute turns that is your own problem.
2) Definitely an issue. I'd be a bit weary of splitting up the player base though, is there any way the app can be improved to make things easier?
3) Dislike because alts as fridge said. Give moderators more power and allow us to choose which sub forums appear when you show all forums posts, with off topic unchecked by default.
5) Let us vote on templates or at least have some sort of panel that chooses them. If yours are the best they will get picked.
6) Nice idea but where would it get used? Anonymous tournaments and ladders? Most good players want to play against other good players so you would need a way to make sure if playing anonymously you won't get matched with bad players. I don't play many FFAs but if a FFA ladder were to be introduced I think this would be the way to go.
7) I can get behind hiding flags but I'm not sure why you would want to hide anything else you can't already. I'm guessing you want to make it impossible for anybody to identify you.
9) Cool idea.
Edited 8/12/2015 14:19:02
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To make Warlight a better place: 2015-08-12 14:52:33 |

Vladimir Vladimirovich
Level 61
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fizer says he just makes enough cash for himself, so he should only spend Money in stuff which could increase the revenue, i doubt mapmaking increases the revenue (unless it is strategically defined in order to target specific publics)
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To make Warlight a better place: 2015-08-12 15:11:15 |

professor dead piggy
Level 59
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UGH. Map makers get a reward for their work already, its the fucking map that they made.
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To make Warlight a better place: 2015-08-12 16:28:08 |

Guiguzi
Level 58
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It seems some of the ideas are not clear enough.
1. Chess games are timed. Being able to think fast and strategically in less time is a skill. Some people are busier than others. Timed restrictions make things interesting. I am too busy to play real-time and don't have time to think about moves in multiday. If I plahed, I would be at a disadvantage. Real-time multiday is good because it would make casual play strategic and fair.
3. The main idea is to rate forum posts in order to filter information and make the forum more interactive/fun. However this is done is fine. I merely offer possibilities.
4. This isn't promoting multiple accounts. It's promoting more functionality with one account, which would allow games to fill up faster and allow for more ladder possibilities.
8. A mere trickle, pennies per month, is not "capitalism." It is appreciation and an indication of total games played and ratings. Mapmakers have asked for more detailed information about how often their maps are played. In lieu of such information, Fizzer throwing coin at us like passers-by would a homeless man works. If Warlight is still around in 20 years and a guy like Ra could cash out with $20 gained from the mapmaker coin trickle fund, that would be enough.
Piggy, don't be so sensitive about the ills of "capitalism." Try to see it my way...We can work it out. Life is very short and there's no time for fussing and fighting, my friend.
Edited 8/12/2015 16:31:46
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To make Warlight a better place: 2015-08-12 16:36:26 |

Guiguzi
Level 58
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mod, I don't want to go deeper into the website than the forum. A list of some templates was put up in the 20 clan's forum. Ask to join for a day or something.
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