@Haydos
Firstly, seeing the actual custom scenario layout can be difficult, especially if you are new and dont quite know your way around
No its not and I do believe it is Highlighted by Default, so there is a warning. A decent player would either understand what it means or would search Warlight Wiki, Help forum for help to understand what custom scenario means. Always there is the third option to go with the flow and figure it out in the game - and this lies solely in players own decision and Risk.
https://www.warlight.net/SettingsHighlighthttps://www.warlight.net/wiki/Custom_Scenario
Here it is stated clearly, "that Custom Scenarios can be used to create unbalanced/unfair games"
And thus far I have not game across a player who would be stunned in game, because he did not saw from Dashboard or Setting overview that game was either Custom S, Local Deployment, No-Split, Multi-Attack? Its either your personal problem, or just being too rushy to read about the game in first place. Warlight can´t help here, only general knowledge to study-read before using new things. Applies to basically everything in life. Don´t drive unless you have learned or gathered basic experience of know-how-do. Simple as that!
The second part is the further regulation of abusing custom scenarios
What are you trying to say? Custom scenarios are exactly so one could create unbalanced games. For example to set 1 person against 20 person etc. How would you estimate if particular custom scenario was made solely for
"to ensure winning for player X". Basically every custom scenario, that is unbalanced (therefore most of them) can be seen like that. It is simple: Play only in-Practice mode Custom Scenarios - so winning has nothing to do with player-profile stats and Voila. Or start playing with players you know. Problem Solved. All settings and custom-scenario distribution is visible before the game - if one can´t see the flaw in the system, then it is not the problem of game, but the player.
@Dublin Warrior
Level has nothing to do with skill nor experience. Why limit amount of games? Why? Just add Prerecusite filter (available after level 11) - Just add games finished minimum or multiplayer games played. And yes, you can even limit how many multi-day/real-time games player is in - there is no need for Standardized version. And you have your Filter for newer players - Again Fizzer time saved! Every one can be level 60 in a day with few games - so whats the point of your level cap? Custom Scenario means Custom - what is there to auto?
There is no need to start Copying already-made-game-functions in a new form. It does not improve the game, but simply waste Fizzer times. Haydos I do not believe a player who has finished 100 games with boot rate of 20% can speak for majority. If some people can´t use Custom Scenario as creative tool nor Open-Seat-Prerecusites, then the problem lies in a player. Just do not join the games you don´t like-trust. Easy - there is no need for censorship and take away functions other Custom Scenario creators use.
Edited 9/7/2015 09:58:27