This should be obvious...: 2011-02-23 07:44:33 |
KniFe
Level 9
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Why is the "Average move rate" number not seperated between real time games and multi-day games?
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This should be obvious...: 2011-02-23 08:37:50 |
Fizzer
Level 64
Warzone Creator
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Mostly because it existed before games were separated into real-time and multi-day. Hopefully one day I can separate it!
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This should be obvious...: 2011-02-23 12:55:53 |
CuChulainn
Level 29
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I would LOVE to see my real-time move rate.
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This should be obvious...: 2011-02-23 13:10:30 |
crafty35a
Level 3
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I agree that this needs to be revamped, but I don't think that separating it by real-time/multi-day is really necessary, or particularly helpful. There is a huge range of different boot times for each of those game types. What I think would be really cool is if boot time was simply displayed as a percentage of the maximum boot time. For example: if I have played ten 5 minute boot games averaging 2.5 minutes per turn, and four 2 day boot games averaging 1 day per turn, my move rate would be 50% (because on average I used half of the maximum available time).
So the calculation is (Game1MoveRate/Game1MaxBootTime) + (Game2MoveRate/Game2MaxBootTime)... etc.
And that total is divided by the total number of games to get the move rate.
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This should be obvious...: 2011-02-23 15:38:27 |
KniFe
Level 9
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This raises another problem.
Let's say I create a game that has a boot time of a 10 days. And each move I take less than a few minutes to complete (playing it as a real-time game). Wouldn't this totally throw off the average by A LOT?
This paticular way of calculating a percentage would be just as useless as the old average move rate, as you suggested.
That said, I still think there should be some way to display how fast a player moves on average. The only plausible way I see is by sepearting the average move rate by real-time and multi-day games, even though it may not accurately reflect the actual speed of the player because of the different game modes. But it seems to me as the only solution as of now.
Hopefully someone smarter can come up with something better :)
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This should be obvious...: 2011-02-23 15:46:12 |
crafty35a
Level 3
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Knaeve, yes, doing that would significantly affect your average, but why shouldn't it? If you're taking you're averaging 10 minute turns in a 10 day boot game, then you're playing extremely fast -- why shouldn't the move rate statistic reflect this? Isn't that exactly what it is meant for?
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This should be obvious...: 2011-02-23 22:40:21 |
crafty35a
Level 3
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Actually, I think you guys are right that it still makes sense to have a different number for RT/MD games (preferably with the percentage rather than the current average time).
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