An example from a while ago. WR 0%, 50% attack/defense kill rate:
https://www.warlight.net/MultiPlayer?GameID=6409288------------------
I changed a single-player template I used at that time from WR 0% to SR 0%.
https://www.warlight.net/MultiPlayer?GameID=9532010Kill rates are 55% (defense) and 50% (offense). This leads to some interesting situations:
3 always kills 2
5 always kills 3
7 always kills 4
9 always kills 5
11 always kills 6
13 always kills 7
15 always kills 8
17 always kills 9
19 always kills 10
All successful attacks = 2x minus 1.
Basically, 3v2s still work, so expansion/reconnaissance/growth remain fast. But head to head attacks require more juice, which slows down the game. I don't know if it is worth playing.
Edited 9/27/2015 09:36:08