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to uservoice or not to uservoice: 2015-09-30 10:52:17


[WL] Colonel Harthacanute
Level 52
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I'm making a new uservoice about the diplo settings that won't be as complicated for Fizzer to implement and will appease the rp/diplo players for the time being.
to uservoice or not to uservoice: 2015-09-30 12:10:08


Beren Erchamion 
Level 64
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@Fizzer, is there any reason not to have a link to uservoice on the Community page? It is very hidden. I don't even know how to navigate to it without typing in the URL. That is a problem.
to uservoice or not to uservoice: 2015-09-30 13:36:13


Strategos
Level 54
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Want to find uservoice? Make a uservoice.

ps doesn't want suggestions without a proper uservoice link.
to uservoice or not to uservoice: 2015-09-30 14:01:42


Master Ryiro 
Level 63
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So you still need to open a thread to advertise your idea anyway. :P

Honestly all this does is skew the numbers. I try and use UserVoice as a way to see what the community wants, but if some ideas are advertised on the forum and others aren't it makes my job harder since it means that UserVoice votes are no longer a fair assessment of what people really want, since those ideas got more exposure than others. I factor this in, too, when examining the numbers.


@Fizzer,
so you'd rather spend more time in checking if someone's advertising their thread than advertising the uservoice yourself?i don't see how that's helping you
edit:-although i have to agree that the dashboard is a bit crowded and it won't be great to have everyone spamming on forums and uservoice altogether,but since uservoice has more restriction than the forums,and better filters,i would like to see it somewhere which is more visible to everyone
i also want to apologise about spamming EU4x4(which was 4x5 for very small time)

Edited 9/30/2015 14:53:20
to uservoice or not to uservoice: 2015-09-30 18:27:23

E Masterpierround
Level 58
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I may be wrong about this, but I think the Off-Topic Forum doesn't appear on the Dashboard. If this is the case, it shouldn't be too hard to create a "Uservoice" forum that wouldn't appear on the Dashboard. Then, you could put 5 uservoices (ordered however) on the Dashboard without fear of double posts cluttering up the dashboard.
to uservoice or not to uservoice: 2015-09-30 18:30:58


ChrisCMU 
Level 61
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I don't really like the argument of who it will impact either (that clans are %5 or whatever number) of all players. What percentage of players on the forums are clan people (I would guess %75+)? What percentage of people on ladders are clan people (%50?). So to say that clans are %5 of all users seems silly to me when I would bet a large percentage of those non clan players are inactive anyway, and don't really contribute to the community at all. I would rather know in all games being played, what % of players are in a clan or not.

Also, there are 158 clans on warlight, all purchased by someone. That isn't a huge amount of money going to Fizzer ($2,370), but what have they gotten for that investment?

-Clan forums (most won't use since they have no mod/admin abilities there)
-Clan page (nice, but does not have many abilities either)
-Clan listing page (not a ranking anyone likes, only promotes spamming)
-Clan Icon (great thing to have as tags were crappy with name changing)

It would be really nice if those contributing people got a little more out of the clan system. Like a real ranking system. Knyte did a lot of work on pulling stats, but everything we've heard from Fizzer implies it will never be implemented, even if users did %100 of the work on the ranking methods.


I realize every feature has amount of work, who it impacts, vision of site, etc to balance. But some things that are done on there seem to be pretty useless IMO (or at least target a much smaller group of people than clan players). Like putting music in game (15 votes), Facebook integration (8 votes), Global Chat room (9 votes), Volume slider (15 votes)

Edited 9/30/2015 18:33:56
to uservoice or not to uservoice: 2015-09-30 18:55:51

inquisitor
Level 56
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It does not favor small changes/features. People are not going to vote for them, not because they don't want them, but the benefits are small. The developer will probably misjudge the community needs for small changes/features.


You're making the assumption that more votes means it's more likely to happen. That's not true -- I judge the number of votes relative to the amount of work it would take to implement, and also factor in my own opinion of the item and how it fits into WarLight's overall direction. If you go to the UserVoice forum, look at completed items, you'll see there are items that got done with very low votes.


Thanks for your clarification. It is good to know the number of votes is not the deciding factor.

So you still need to open a thread to advertise your idea anyway. :P


Honestly all this does is skew the numbers. I try and use UserVoice as a way to see what the community wants, but if some ideas are advertised on the forum and others aren't it makes my job harder since it means that UserVoice votes are no longer a fair assessment of what people really want, since those ideas got more exposure than others. I factor this in, too, when examining the numbers.


Well I think you could put it in a positive way. If someone cares so much about that idea and spends time to promote it, it means they really want it. You may view their action and enthusiasm as one extra vote to the idea. ;-)

Getting more exposure is not a bad thing. The number isn't skewed. You can't force people to vote. People don't vote if they don't agree or want it. I would say they are just helping it to reflect its "true value". ^_^

For others who do not get enough exposure, they are most likely "undervalued". You may use your personal judgement to add some values arbitrarily to those ideas. ;-)


Status: Ignored for about 3-4 years.


It takes minutes to hours to come up with an idea, and months to years to implement many of them. Not to mention there are thousands of people coming up with ideas and one person implementing them. By definition, most items won't be able to be completed quickly. But if they're still good ideas that I'd like to do some day, what would you suggest doing with them? Closing them isn't really fair since they're good ideas, and I'd still like to know how many people want them and if I close it then it can't be voted on.


I don't think he deliberately delays implementing them, but he has a life, and there are many good ideas around. Programming is not something as simple as it looks. Users usually way underestimate the time required to code some feature.

Edited 9/30/2015 18:56:23
to uservoice or not to uservoice: 2015-10-01 03:02:55

[wolf]japan77
Level 57
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So true, just coding the pre-alpha version of the game probably took quite a long amount of time, despite how basic the game looks. Coding a game of even this level is not an easy task, otherwise everyone would be doing it all the time.
to uservoice or not to uservoice: 2015-10-01 11:32:33

E Masterpierround
Level 58
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+1 japan77

As someone who only recently began to learn to code, I can say this seems verrrrrry accurate.
Hence why I proposed my idea for increased uservoice visibility. At the very least, I feel like a separate forum for uservoice posts is a good idea (shouldn't be too hard to implement) and if the hard part (linking uservoice to the dashboard) turns out to be an easier job than I think it is, then it shouldn't be too hard to hide the uservoice forum from the dashboard (because the code already exists, you just have to apply it from the off-topic forum to the new Uservoice forum) which would alleviate concerns of dashboard overcrowding.

Edited 10/1/2015 11:36:44
to uservoice or not to uservoice: 2015-10-01 13:21:28


ChrisCMU 
Level 61
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Also, a lot of times code you wrote years ago needs to be refactored to allow for an update you want to do now.

I have tried hard not to judge how much time something might take because even though I program, I have no idea the complexity of the code that already exists here.

My only issue is the notion that clans are a small % of WL players so it doesn't make sense to do something for that small %.

1) people paid for the clans (2800 bucks total)

2) I would bet a % of games played by clans is FAR higher than the amount of clan players. That is what matters when considering the level of impact something might have.
to uservoice or not to uservoice: 2015-10-02 11:38:35

E Masterpierround
Level 58
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Clan members tend to be dedicated and are a (probably small) source of income for WarLight, so +1 Chris
to uservoice or not to uservoice: 2015-10-06 03:14:37


[AOE] JaiBharat909
Level 56
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It seems all of Fizzer's responses are: it is not in our immediate roadmap. Not to mention the most voted suggestion has been up for 1 year with no work done on it.

Edited 10/6/2015 03:16:45
to uservoice or not to uservoice: 2015-10-15 01:59:57


Benjamin628 
Level 60
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You don't want to do features for clans because they don't involve enough of warlight? Well guess what, the DARKLORDS alone probably have more unique members than probably all 3 ladders combined have unique players.

Edited 10/15/2015 02:00:10
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