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More single scenarios: 2015-10-04 11:36:44


Latnox 
Level 60
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Inspired by ChristophU In a Hole (Single Player Challenge Series) I decided to create my own single player challenges
I also used idea, that Szeweningen once gave to create short games that require you to make certain move in order to win the game. Here's what I've done:


#1 Flanking

https://www.warlight.net/SinglePlayer?TemplateID=725447

In order to win, you should recognize critical territory and conquer it.


#2 Blockades/Abandon and strategic territories:

https://www.warlight.net/SinglePlayer?TemplateID=725452

Ability to recognize with territory should be clocked/abandoned is very important skill. Also to break your opponent bonuses, you need to recognize chokeholes and strategic territories.



#3Breaking blockades and wastelands

https://www.warlight.net/SinglePlayer?TemplateID=725444

Blockade not always is impassable. In some cases it is crucial to break it


#4 team game

https://www.warlight.net/SinglePlayer?TemplateID=725485

Sometimes you don't need to have high income to help your team to win. All you need to do here, is stop your opponents from expanding

Tell me what you think and if you want more

Edited 10/5/2015 06:23:19
More single scenarios: 2015-10-04 13:50:01


Benjamin628 
Level 60
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#1 - 14 Turns
#2 -
#3 -
#4 -
More single scenarios: 2015-10-04 14:28:09


master of desaster 
Level 66
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i played all of them and i like it. they were a bit easy tough. i did all the first try. so i'd like to see a harder challenge ;)
More single scenarios: 2015-10-04 15:42:16


Benjamin628 
Level 60
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@MoD

https://www.warlight.net/SinglePlayer?TemplateID=725578

Strategic 1v1 Settings.

Modified Medium Earth (To make it possible for you)
Random Move Order
Weighted Random Rounding Mode.

Edited 10/4/2015 15:47:28
More single scenarios: 2015-10-04 15:59:54


master of desaster 
Level 66
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17 turns. imo AIs can only be challenging when there's a Scenario with full Distribution. otherwise you can run them down too easily
More single scenarios: 2015-10-04 20:05:21


Latnox 
Level 60
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hmm I'll try to think about something more difficult. But this was rather meant to work as kind of Tutorial for new players
More single scenarios: 2015-10-04 20:08:38


master of desaster 
Level 66
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I like them a lot. Great for starters. The problem is with too many neutrals and even wastelands, the AI is busy killing all wastelands before spending armies on you.
More single scenarios: 2015-10-04 20:11:32


Genghis 
Level 54
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Hey i made another scenario too
More single scenarios: 2015-10-04 20:12:29


[WM] Gnuffone 
Level 60
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#4 23 turns 1st attempt

Edited 10/4/2015 20:12:38
More single scenarios: 2015-10-05 06:22:46


Latnox 
Level 60
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The problem is with too many neutrals and even wastelands, the AI is busy killing all wastelands before spending armies on you.

Perfect solution would be to make wastelands impassable territories / map borders. But that is work for Fizzer or map developers. Maybe one day if I get bored enough, I'll learn how to make maps and create some just for the sake of this challenges.
More single scenarios: 2015-10-05 18:03:18

ynof
Level 16
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I like #4. It really outlines the effectiveness of guerilla warfare in Warlight.
More single scenarios: 2015-10-05 19:55:54


Benjamin628 
Level 60
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@Latnox much easier to make the wasteland value limit higher, part of the wasteland strategy is to break them in strategic points.
More single scenarios: 2015-10-05 19:58:10


master of desaster 
Level 66
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The wasteland has to look for the AI as impassable. He wastes way too many armies on taking down wastelands instead of defending his bonuses
More single scenarios: 2015-10-05 20:41:26

Ryzys
Level 58
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1: 17 turns
2: 25 turns
3: 18 turns
4: 24 turns

All of them I did first go. They were quite easy, but I'd expect newbies to be challenged by these a bit
More single scenarios: 2015-10-05 22:13:57


[HL] nnn 
Level 58
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yes, it's fun to play ... spend two tries on #1 and finished it with 14 and 13 turns ...

4th try i finished it in 12 turns ... enough ... let's have a look into #2

Edited 10/5/2015 23:32:12
More single scenarios: 2015-10-05 23:09:33


j willy 47
Level 58
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#4 was really easy, maybe even the easiest. only took me 18
More single scenarios: 2015-10-06 09:09:05


Latnox 
Level 60
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Thanx guys for feedback. I'll try to make it a bit more difficult in free time.

Edited 10/6/2015 09:09:13
More single scenarios: 2015-10-06 20:51:41


[HL] nnn 
Level 58
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#1 - 12 Turns
#2 - 16 Turns
#3 - 13 Turns
#4 - 17 Turns

most interesting one was #3 ... most boring one was #4 ... who wants to see AI's play alone ?

ty for the offer of these games ... nevertheless it was fun to play them ;)
More single scenarios: 2015-10-06 22:35:49


[HL] nnn 
Level 58
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@ Benjamin ...

19 Turns first try and it was the most interesting one here ...

https://www.warlight.net/SinglePlayer?TemplateID=725578

Weighted Random Rounding Mode - sucks of course !

Edited 10/6/2015 22:37:22
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