First of all: i like the map. It's kind of cute how the symetric is hidden and it has potential for cool games.
But i have some questions/points of criticism:
- There are also more missing connections:
Isumi - Tomisato
Bhuj - Dalhousie
- Why are the hexagons so huddled?
- Why are so many map-creators not reading the [Guidelines for making a great map](
http://warlight.net/ViewHelp.aspx?s=MapDesignGuidelines)?
Under "Border overlap" you can read: *"the borders of territories in different bonuses should be adjacent"*
If you don't do this you sometimes have the problem that you can't see directly which bonus to a territory belongs.
- And finally i would like to see a new distribution with only four territories, each in one corner. This would give totally fair starts for 4players or 2vs2.
Thanks for listening.