realtime ladder template changes: 2015-10-27 21:30:58 |

szeweningen
Level 60
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@inquisitor
If you really think that is the main problem, the solution would be to have an "unranked" section where players just get paired, play on templates that rt ladder uses and don't get any sort of rating. Still in current state it does not make sense, just because there are already so few people joining the ladder. Overall the argument about liking to win comes back to a pairing algorythm and activity, with enough players you will get paired with people close to your rating. I believe you are perceiving rt ladder through "1v1 ladder glasses", meaning you are accustomed to the fact, that people are making "runs", stalling and inflating their rating, after which they can either succeed or drop out and rejoin with an alt. From what I can gather, you are saying people cannot handle rt ladder, because they don't like when their rating is accurate, it'd be "best" if there was a way around the system to inflate a rating or get easy wins somewhow. If I misread what you wrote, please specify what exactly you'd want from rt ladder. If you want to make it starter friendly there are multiple ways to do it without changing the rating system (for example a tutorial where you play AI on every template would suffice and would be easy to implement if you really are worried about new players joining). Still, I think lack of activity, lack of vetoes (at least 1-2), lack of template diversity and, most importantly, lack of heavy promotion among newer players are far more important than the topic you discussed with mod.
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realtime ladder template changes: 2015-10-27 21:32:55 |

szeweningen
Level 60
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I think it would be even better if we give players full control on what templates they want to play in RT ladders. This I do not get, that's basically same as making a custom game yourself.
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realtime ladder template changes: 2015-10-27 21:55:15 |

szeweningen
Level 60
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Ok, some general ideas to get some sort of a consensus: 1) decrease requirements for joining rt ladder, possibly e-mail verification (could possibly help with alts?) or lower level 2) advertise it even in single player section with a tutorial where you play an AI on every template currently in rt ladder pool (it'll be very easy, but it'll let players get accustomed to settings at least) 3) make automatically generated rt tournaments at fixed times where games are counted for rt ladder and every game is made from rt ladder pool (could be 2 tournaments daily where joining rt ladder means automatically joining that rt ladder tournament, throw in some achieements and/or trophies and voila, people will start playing), the downside is that actually requires a lot of work, getting an automated tournament system and bye system to work takes time 4) give players 1-2 vetoes with 10 templates and if the number ever increases to 15-20 give them 3, we won't hear more complaining about turkey ld etc. 5) if rt ladder becomes the most active ladder on warlight, give players an "unranked" section, where they just get paired for practise (probably the least important point) 6) don't ever use "no-luck" settings in rt games, trust me, picking becomes horrid, games become ironically less strategic 7) we have a trophy for beautiful maps, we have maps of the week etc., make similar things for templates. Fizzer, publicly state what kind of templates you need or search for, the community will respond in numbers. And they will do a better job most of the time. I'd argue that at this point, templates > maps since we have so many 8) if all works out, make some sort of an official tournament based on rt ladder long-term results (in chess there are a few ways to qualify for Candidates tournament for World Championship by long-term ELO rating), that'll incentivise best players to stay and play on rt ladder
Probably all can be done in that order. That's it from me, some food for thought.
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realtime ladder template changes: 2015-10-27 23:17:26 |
E Masterpierround
Level 58
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@Sze
I don't think his problem is what you say. I think what he is saying is that instead of making runs, dropping out, then making another run, people make a run then drop out for good, which is bad for the ladder's popularity.
The funny thing is the ladder has been way more popular recently after the thread about its problems went up. I really like the idea of a "Template of the week" where maybe 4 templates are nominated by top 10 RT ladder players, and the 5th is nominated by a random player who is ranked on the RT ladder. Then, the players who are eligible to/have played games in the RT ladder can vote on which template to add for this week. This, and I believe it would need to come in conjunction with a couple vetoes, would be nice because it changes weekly, which increases the overall skill needed, but it also encourages play on the RT ladder.
Edited 10/27/2015 23:33:17
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realtime ladder template changes: 2015-10-28 00:46:20 |

szeweningen
Level 60
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@Masterpierround
I understood that, my point was other ladders spoiled people, who got accustomed to being able to make runs that'd give them an inflated rating, so they get discouraged when the rating system is actually fair. I don't think at any point rt ladder should switch the rating system. In exchanged I proposed other ideas for short-term incentives, like generated real-time tournaments (got the idea from StarcraftII LOTV beta where it's been used in a similar way).
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