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1v1 Template Contest: 2015-11-03 23:11:33


szeweningen 
Level 60
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Hello,

So I think my last idea of rt cup was a bit too ambitious. This time I'd like to do something simpler. I've been trying to incorporate other people into making templates, but so far it hasn't worked out. In the past few years all new templates I've seen were almost exclusively mine, Gui's or a rehash of them. It is possible I'm now just detached from the "new" community and I don't see anything new, but here is where the contest comes in. Contest is very simple, make your own 1v1 template, test it, optimise it, play on it once and post your results here! Deadline is the 30th of November, so you have a whole month to do it. Of course you can rehash old templates or put a new spin on them, however your chances will be smaller if the template is too similar to some standard templates.

Prizes:
1st place - 750 coins and template will be featured in my next invitational tournament with best players
2nd place - 500 coins

Just to be clear, diplo/rp templates do not qualify, the template always needs some sort of strategic value. When you post give a template link, if you can a game link and describe shortly the idea behind the template and the settings. An example new template I have not released yet:

https://www.warlight.net/MultiPlayer?TemplateID=727195

Imperium Romanum 1v1 Ltd. Distribution

Setings: All bonuses = territories -2 (there are negative bonuses), 6 starts of 2, 1 base income, 0% sr, no cards

Idea: I wanted to try limited distribution with bonuses that'd have a bias towards bigger bonuses, but bonuses would be normalised (territories -2), that pushed towards lowering base income so that picking stage is not always about the most efficient bonuses.


Also you can post multiple templates if you are like Ra and you have potentailly up to 30 hidden templates. Anyway, go make some templates and show me the results :)
1v1 Template Contest: 2015-11-03 23:19:52


ChrisCMU 
Level 61
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Great idea. I hope to see some real interesting ideas on here (I will try to do some of my own).

You may want to establish some ground rules on what is strategic. Like maybe no luck > %16 WR. What about automatic dist? Only 1 pick spot? Things like that should be stated before people post junk templates.
1v1 Template Contest: 2015-11-03 23:23:44


Potatoe
Level 57
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I am very interested in this tournament! This is really going to be the Thread you want to click into first when you enter WarLight! Really going to be enjoyable!
1v1 Template Contest: 2015-11-03 23:28:25


szeweningen 
Level 60
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I really don't want to put in specific rules for settings, i'll let the creators decide what they think is strategic and what is not. The reason behind it is that there are some well-established strategic settings that generally will work on every map, but possibly some things we think of that are not strategic on a general principle, may work in a very specific situation. Different kill rates, card focused 1v1 template, low base income, limited distribution, fog settings, these are all relatively unexplored. Maybe there will be some other new and original ideas or a mixture of those. I'm open to be surprised, if I can I'll test all the templates myself.
1v1 Template Contest: 2015-11-03 23:41:05


ps 
Level 61
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nice idea, hope people submit interesting stuff
1v1 Template Contest: 2015-11-03 23:51:23


Benjamin628 
Level 60
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https://www.warlight.net/MultiPlayer?GameID=9939608

Greece LLFD (Lim-Lim Full Dist)

It is very different from anything else I've Seen, but the purpose is that FTBs are supposed to be unlikely, and very counter-able, which, according to Gnuffone, adds a lot of skill to a template.

It is also not supposed to be like limited full distribution, which adds a lot of variety and interesting moves to picking, but keeps the map coverage part, where you get a lot of picks (6 in this case).

Settings:

Greece II by Gui
Cyclic Move Order
0% Straight Round
6 Picks Each
4 Base Income
Bonuses = Territories - 2
3 Starting Armies
Full Distribution (103 Territories)
79 Wastelands of 2
In-Dist Neutrals of 2
Out of Dist Neutrals of 2
Normal Fog
Transfer/Attack Only & Percentage Attacks Enabled


Edited 11/29/2015 01:25:34
1v1 Template Contest: 2015-11-04 00:19:35


Kenny • apex 
Level 59
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Question: If two of us work on a template together, can we split the prize?
1v1 Template Contest: 2015-11-04 02:46:29


Master Turtle 
Level 62
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Edit: Nevermind just noticed the last part of Sze's post.

Edited 11/4/2015 02:47:07
1v1 Template Contest: 2015-11-04 03:33:49


Agony Everlasting
Level 28
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Edited 11/26/2015 05:55:51
1v1 Template Contest: 2015-11-04 03:42:57


Master Ryiro 
Level 63
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symmetric maps are not strategic,they can be solved without playing,either that or the winner is decided based on cycle or luck
1v1 Template Contest: 2015-11-04 03:43:49


Fleecemaster 
Level 59
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I've got a team template, but I think it might work 1v1 (Hard to say cos it's a large map!) if someone fancies testing it with me then PM me :)

It's based on the concept of negative bonuses reducing expansion, it works great in 5v5 :)

Maybe I could just give everyone 10 starts, then it would be like you're playing the whole team! ^_^
1v1 Template Contest: 2015-11-04 03:58:35


skull11244
Level 58
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i would be happy to help test Fleece, but i might not be the best choice as i'm not that good overall

Your call

Edited 11/4/2015 04:03:50
1v1 Template Contest: 2015-11-04 04:51:23


Fleecemaster 
Level 59
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I can't see how that would be a problem :P I'll tinker with the template and send you an invite :) If I forget to get around to it just shoot me a PM, I don't always remember to check the forums and my memory is terrible :P
1v1 Template Contest: 2015-11-04 13:40:30


Beren Erchamion 
Level 64
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Here's a template I made a few months ago. It's been tweaked slightly recently, since the map was updated to improve the strategic nature.

World of Earthsea:
https://www.warlight.net/MultiPlayer?TemplateID=690580

Games:
https://www.warlight.net/MultiPlayer?GameID=9952180

https://www.warlight.net/MultiPlayer?GameID=9894963

At it's heart it's a a limited full distribution template, but the distribution excludes the +1 and -1 territories. This exclusion means that there isn't a guarantee of how many territories will be in distribution. In practice this means that players may end up starting with 4, 5, or 6 territories (though of course both players will have the same number of starts). This creates additional variety in initial board position. It also allows us to utilize the +1 and -1 bonuses without them making starts too imbalanced.

Each start begins with only 3 armies, so that players have to make a commitment in order to expand somewhere, and slows expansion a little.

I've also decreased all of the bonuses by 1, so that they're each worth n-2, so that incomes don't rise too quickly. This is especially important since it's 0% SR and expansion comes more easily. It also makes good usage of the castles and pirate bays very important.

Edited 11/30/2015 00:02:19
1v1 Template Contest: 2015-11-04 16:45:39


Sephiroth
Level 61
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https://www.warlight.net/MultiPlayer?GameID=9565185

Is this the template, or did the map change in-between?
1v1 Template Contest: 2015-11-04 18:06:24

(deleted)
Level 43
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@Sephiroth: It's not the same template\map, read the post above: "It's been tweaked slightly recently, since the map was updated to improve the strategic nature."

Edited 11/4/2015 18:07:38
1v1 Template Contest: 2015-11-04 18:12:26


Sephiroth
Level 61
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@RA: read the post above: Is this the template, or did the map change in-between?
1v1 Template Contest: 2015-11-04 18:28:43

wct
Level 56
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Do you consider luck % as being necessarily a negative? If I made a template with 100% luck involved would it have a lower chance of winning?
1v1 Template Contest: 2015-11-04 19:12:00


Nackickwind
Level 64
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You never wanna play with that much luck. 100% luck, I don't believe that can be considered in any bit strategic, I mean there is no risk management, since you really don't know what is going to happen after an attack.

Edit: sorry, I didn't mean you don't want to play with luck, just not with that much involved. Yes Sultan, you're right :(.

Edited 11/4/2015 19:17:10
1v1 Template Contest: 2015-11-04 19:14:20


Sułtan Kosmitów
Level 64
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WR or 16% of luck makes templates often more strategic imao
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