yes, yes I can. You could have completed the blue starting bonus 1 turn sooner but you took a useless territory. When you expand take territories that open up the most opportunity for expansion and dont take a bonus until you are adjacent to all the territories. If you had done that you could have taken the blue starting bonus 1 turn sooner.
Most important thing: The new default rules are 0% luck, straight rounding. You don't need to attack neutrals with 4 attackers, only 3. On your first turn you could have taken your orange +3 Impora bonus if you had deployed all 5 there and attacked the three neutrals with 3 armies each. There were many other similar opportunities.
You did well picking the time to attack and defend, but did horribly on managing the armies.
As it's 0% SR, there is a "(kills: x)" thing that tells you how many armies you will kill with the current attack. When fighting uncontested neutrals, you should try to use the minimum possible to take it (2s with 3s as mentioned above) and generally you'll want to push enemies back to chokepoints and then focus on breaking their bonuses so you have freedom to expand more or give another target your full focus. In a map full of Chokepoints, breaking bonuses is hard, but as hard as it is for you, it'll also be hard for your opponent, bear that in mind. I don't like Battle Islands because of that.
Central picks tend to have better expansion but are harder to defend. If you're in the middle you can 1v1 anyone on a FFA, but the odds of being fighting 1v1s are low. If you're on the corner, generally you'd want to expand as much as you can and just hold the enemy while it fights someone else. After a few turns of no attacks, if the things aren't going well on the other front, they'll likely focus there for a turn or two and let their guard down.
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