So graph theory has a bunch of nicely created algorithms to ensure proper balance of maps, connectivity densities, weak/strong points, etc... This got me thinking as I begin to design maps for warlight if there would be some easy method of utilizing those tools.
There isn't yet...
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/10872177-allow-map-creators-to-better-analyze-their-mapAdd your vote. I'll write an R script that is directly related to warlight and distribute it under GPL if this idea comes to light so that even those who don't understand graph theory can adjust their map to make a more competitive and fun playing field.