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Special Unit Ideas: 2016-01-07 19:33:11


Fleecemaster 
Level 59
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Paratrooper card: Like an airlift but it works like an attack and can be used on any location.
Special Unit Ideas: 2016-01-07 21:43:24

M. Poireau 
Level 57
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I also feel that this is a strange and un-Warlight-like direction to go. What happened to the simplicity of the game?

If we want different unit types and complex combat, it seems we would be suited by designing a different game from the get-go (at the very least, with better graphics).

I've given some of my thoughts, however, on very minor and simple changes to Warlight which could spawn nearly endless variations, and put the development of the game into the hands of the players. Some examples:

https://www.warlight.net/Forum/94408-taking-warlight-next-level

https://www.warlight.net/Forum/107556-new-concept-fog-cards

The idea in all Warlight updates/settings, I believe, should be to enable more new, different types of play. Each change should seek to open up new possibilities - you can see how either of my two suggestions, above, would allow users to create a multitude of new game styles, maps, and templates, rather than just allow one new function for Warlight.

Edited 1/7/2016 21:56:14
Special Unit Ideas: 2016-01-07 21:56:23


Deutschland
Level 36
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archer should be artillery, how about a tank increases kill rate I think there should be a way to makethe characters
Special Unit Ideas: 2016-01-07 23:53:13


Epicular
Level 46
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Paratrooper card is an interesting idea yet also a strategically horrible one. Pile up a few hundred troops, then send them randomly into the heart of your opponent's largest bonus... It is impossible to defend against that.
Special Unit Ideas: 2016-01-08 00:16:01


Genghis 
Level 54
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Did you guys not read my earlier forum post. ..
Special Unit Ideas: 2016-01-08 16:08:03


Major General Smedley Butler
Level 51
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stfu attention whore
Special Unit Ideas: 2016-01-08 18:38:18


Fleecemaster 
Level 59
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Epic, you mean like... Real war? You know each card is optional too right?

The idea is to add the strategy of defending from within, currently players only ever have to defend borders, wouldn't it be interesting to try something different too?

Also it really places emphasis on recon cards, and strategic defence behind your lines.

You don't have to like it, you don't have to play it either :P

Edit: For a real-world example, look at things like "Operation Market Garden"
https://en.wikipedia.org/wiki/Operation_Market_Garden

The basis for the film "A bridge too far"

I would love to make a scenario based on this, atm that's just not possible...

Edited 1/8/2016 18:42:22
Special Unit Ideas: 2016-01-08 19:06:47


d1plons 
Level 54
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Seems like a lot of people would like a sniper
Special Unit Ideas: 2016-01-08 19:16:50

(deleted)
Level 60
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Maybe Fizzer can introduce a UI/UX designer to the game and have them make it suck 20835% less.
Special Unit Ideas: 2016-01-08 19:43:17


davidhmtk 
Level 65
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Miners (or Bomb Squad) , as in Stratego, who can disarm the Bomb Card, they count for 0 strength
Special Unit Ideas: 2016-01-08 21:22:56

M. Poireau 
Level 57
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I would enjoy a "Paratrooper" card if it was costly to use. Perhaps some of the code for the Bomb Card could be used in its implementation?

* When you use the Paratrooper card, it destroys half of your armies in that territory.
* The remainder then "attack" a distant territory. (Is it possible to limit the ability to territories you can "see" via a Reconaissance or something like that?)
* It should happen last in the turn, like a Blockade, so you won't want to do it from your front lines.

It should be used in games with local deployment or a similar rule, so you can't simply deploy your full income from the new location on the next turn.
Special Unit Ideas: 2016-01-08 22:28:42


Deutschland
Level 36
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I love the nuke idea I think it would be good for diplomacies also for slot game why not let certain slots get more cards (I see that this would be a problem in non diplo and skill slot games) but I like the idea WMD for diplo and cold war games. I think this is a good idea because it wouldn't make sense for Iran to have as many nukes as USA. Also I think cards are pretty much units I like artillery maybe I tank unit (can capture 2 territories) but here's my idea for cards you have parts and a player could with the setting on decide to spend most of the parts he makes per turn on cards. I think that would be enough of a domestic simulation maybe a revolt or something as a card for instance player a plays a revolt card in the bonus of Italy Italy bonus make half as less troops so basically I sanction card for bonuses. but I think the idea of letting players invest in cards they choose would be better for instance player A decides to invest in nucaler bomb cards
Special Unit Ideas: 2016-01-09 01:43:05


Fleecemaster 
Level 59
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It would be awesome if Fizzer opened up an interface so we could write code or design our own cards :)

I think that could add endless possibilities :)
Special Unit Ideas: 2016-01-09 02:33:19


Deutschland
Level 36
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yes but I like my idea for cards it would make nuke building fun and PE in diplo game scary as hell
Special Unit Ideas: 2016-01-09 02:34:47


Ranek
Level 55
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dont know if something like this was already mentioned but I would suggest a > stealth unit < which obscures the number of units within its territory by creating dense fog or something like that.

Edited 1/9/2016 02:36:45
Special Unit Ideas: 2016-01-09 02:42:03


Deutschland
Level 36
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The only things I think that shall be implamentedd are motor artillery one because that would actually be really strategic a nuke card and the rest of my card ideas
s
Special Unit Ideas: 2016-01-09 06:50:06


chuck norris
Level 59
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i dont like the idea of adding all these special units because warlight is in essence a simple but fun and strategic game. if you keep adding new units its going to end up being like call of war (look call of war up if you dont know what it is)
Special Unit Ideas: 2016-01-09 09:31:05


CalmTiger 
Level 56
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I think people are going about these special units all wrong. How I can see them being used is somehow different. How in the way cards would be played but would need the same balancing and functions in the same way. Sometimes I see cards as a way to balance the game and how different cards can counter each other. Well let's say we do have special units on the field. HOw would they be used in essentially. It is starting to sound more and more like Starcraft 2. Just remember this is an indie game and created by one man. We can't expect fizzer to make the great wall of china just because we asked him to do it. whatever. It just would require too much building up to what could be bad for business. If You had a successful store which everybody would go to in town with no competitors. Why would you go to another town to start an even bigger business with too much competitors. You know? Then you'd need to make a big building and foundation underneath it. Once thats all done. Would your earlier buyers still be there or would the competition drive you out of town. Taking in mind the massive investment in starting this business in hostile area. I know this was very elaborate but It's how I see it.
Special Unit Ideas: 2016-01-09 11:55:01

danhicks
Level 56
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I too, believe the units of Warlight should not become overly complicated. I do, however, like the new card ideas and have come up with a few of my own.

Mine card: Acts essentially as an automated bomb card. Place on one of your own territories and, should it be overtaken, the remaining enemy forces on that territory are reduced by 50%, thereby creating new strategy for counterattacks.

Trench card: Alters the offensive kill rate in a territory (perhaps to 40% or something similar, depending on the settings).
May be useful for creating even more interesting 1v1 scenarios.

Cavalry card: Permits a one-time multi-attack from a specified territory, probably with a chain no greater than 2 or 3.

Patriot card: All bonuses under your control when card is played receives an additional +1, for that turn only.

I believe if Fizzer were to incorporate some of the ideas on this forum, the dynamic would change dramatically... mostly for the better, I must say.
Special Unit Ideas: 2016-01-09 23:11:47


Deutschland
Level 36
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the only things I think should be added are a nuke card the motor because that would be fun and you should have a setting where you can spend your card parts on certain cards because that would be cool
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