Bizzare strategic FFA template (advanced players): 2016-02-01 07:18:52 |
Kain
Level 57
Report
|
Yeah, I thought about giving players few random territories with 1 army each and enough blockade cards to reduce themr number to ~4. With base income 1 and army cap x5 they would have no choice but to leave only 4 of them. Problem is that with +1 income their start would be slow even if neutrals were all set to 1 (although it could be buffed a bit with reinforcement cards given on start.) Alternativelly base income could be increase to 2 but this would require even lower base cap to make sense (x3 would impose them to keep only 4 territories in 1st round to get full income)
I'll submit template based on this solution this evening.
Edited 2/1/2016 08:03:41
|
Bizzare strategic FFA template (advanced players): 2016-02-01 08:32:55 |
M. Poireau
Level 57
Report
|
Very interesting! Good thinking. I'd like to give this a try sometime.
My "Deployment Limits" concept could be useful here, as well, in terms of creating situations where players are incentivized to pick only one starting position and drop the others (as an alternative to Local Deployment).
Edited 2/1/2016 08:34:12
|
Bizzare strategic FFA template (advanced players): 2016-02-02 19:45:41 |
Nackickwind
Level 64
Report
|
Yeah if you decide to cap armies, you're going to have to tweak the template in a way that doesn't impact too much on the later gameplay
|
Bizzare strategic FFA template (advanced players): 2016-02-16 12:28:00 |
Luna {TJC}
Level 57
Report
|
Bamp I forgot about this and wanna play some games on it before this thread is lost forever.
|
Bizzare strategic FFA template (advanced players): 2016-02-18 00:28:00 |
Kain
Level 57
Report
|
try it, play it ! link to the template is in 1st post ;]
I am very busy lately and I cand concentrate 100% on promoting this template, but soon ill try to make a "update" (currently we are testing the solu use of "sequential picking" incorporated into 1v1 ladder template....
Edited 2/18/2016 00:28:08
|