7 x 4 attacks: 2011-04-06 18:03:05 |
Duke
Level 5
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How about lowering the luck factor so this will stop failing so often? 16% is too high to prevent it. Range is 3.528 - 4.872. 35% shot of requiring a second roll. 47% shot at missing that roll. 16.6% odds the attack fails. That's 1 in 6.
The reason luck went from 18% to 16% was to prevent 4x2 from failing. I vote for making it lower to prevent 7x4 from failing as often. 5% would make it very very rare (guessing at least 1 in 100), but even 10% would be a big improvement (guessing about 1 in 12).
Obviously the concern with 4s is due to the wastelands.
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7 x 4 attacks: 2011-04-07 14:33:02 |
Duke
Level 5
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1 in 6 is not really a fluke, it'll happen on average twice a game. The point of a ladder is to compare skill and end up with rankings that reflect ability. The decision to add blockades and reduce luck from 18% to 16% was to prevent games from being decided in the first turn or two by luck or picks (obviously picks can still be decisive, but you at least have a chance with the ability to blockade and work from another spot). Reducing luck to 10% or less would help. I understand that attacking 4s with 8 would always work, but we all have our causes and mine is reducing or eliminating luck in ladder games.
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