Season XXIII Announcement: 2016-02-09 15:00:57 |
Sephiroth
Level 61
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What i don't understand is HOW removing Transfer only and attack only will make the game more appealing to new players. New players don't even know those features exist! And as i said already they're never forced to use them
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Season XXIII Announcement: 2016-02-09 15:46:00 |
The Hound
Level 58
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i will only join the ladder if the settings keeps the same!!! its fair.stop whining about the settings,just dont join if u dislike the template!
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Season XXIII Announcement: 2016-02-09 16:47:09 |
ps
Level 61
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Season XXIII Announcement: 2016-02-09 19:02:47 |
TeamGuns
Level 59
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@Krzychu Yea, I don't see why this is a setting needed to have commanders...
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Season XXIII Announcement: 2016-02-09 19:03:38 |
TeamGuns
Level 59
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Maybe it could work like bombs where a province can have 0 units but not be conquered...
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Season XXIII Announcement: 2016-02-09 19:35:20 |
(deleted)
Level 62
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I feel very dissapointed about this template,
1. You can't practice the template if you are a free player, Hence the marketing ploy to make players take up the membership to gain access to commanders.
2. The commander seems too ugly to fit in the typical "auto game" template I wish there was a bit more innovation. This seems to be a easy thought idea.
3. No demand, Unlike the French Brawl template there was nice positive feedback on that (It won a template completion) so in some ways it is community friendly, Commanders are not! Hardly anyone made a big speech about how great commanders are, Though it sneaks to seasonal ladder, Why? Why did a randomly easily thought template as picked ahead of many others? There was no demand so it poses the question why?
In conclusion, Why was this template picked ahead of the others and what would be the overall effect on Warlight? And will Members having an advantage of practicing the template more than free members due to membership features will have an effect on seasonal ladder and attack in some ways the fairness in that respect.
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Season XXIII Announcement: 2016-02-09 19:40:53 |
(deleted)
Level 62
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Showcase
Yes I agree, Rightfully and proudly so if you would like to add. Though specifically in what way?
* To encourage solid players to innovate what seems to be a bland template
* Free Sample? Give a taste of commanders and hope it becomes more involved in future games and tournaments?
* New players? I really don't agree with that point of view and think it is just stuff you would find in a fantasy novel.
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Season XXIII Announcement: 2016-02-09 23:25:15 |
(deleted)
Level 63
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Congrats master of desaster.
Ladders, the seasonal ladder, for instance, are meant to be strategic. Attack and Transfer only are very strategic. The difference between a 1v1 ladder player ranked about 200 and 180 is simply by using transfer only, as it prevents running into game-changing walls.
Attack and Transfer only are hidden in "advanced" (when sending an attack/transfer order) anyway. Newcomers generally don't look in "advanced", so why is it an issue that they have not seen/used this setting before? Furthermore, newcomers are unable to compete in ladders (unless they've bought a membership). The more times you use a setting (like attack/transfer only), your understanding of the setting increases, so the player knows what the setting does (in this case how if you try to transfer to a territory that doesn't belong to you, the transfer won't happen; vice versa with attack only).
Because there are commanders, you could be eliminated because of NOT being able to use transfer only. This means that 'worse' players could be ranked higher than some 'better' players, so the results of this season will be very inconsistent.
Due to commanders not being with attack/transfer only, this season seems to be flawed. I'll see how this season goes and then see I want to carry on with it. I'm expecting to see death by commander, from no transfer only orders.
Edit: organisation.
Edited 2/9/2016 23:59:58
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