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The Cowzow AI is now available: 2016-03-04 02:41:19

Fizzer 
Level 64

Warzone Creator
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I just upload the source code to the Cowzow bot, written by Dan Zou for theaigames.com, to the github repo. (https://github.com/FizzerWL/WarLight.AI)

This brings the total number of bots to three: Wunderwaffe, Prod, and Cowzow.



Cowzow doesn't know how to play cards yet, but I matched it against Wunderwaffe On Strategic 1v1 settings without cards and it won 483 games to Wunderwaffe's 137. It's also much faster than Wunderwaffe (although I didn't time it, it feels at least 5x faster) and significantly less code.

That being said, when I look at its play I still see many poor choices it makes, so there's still a lot of room for improvement.

Feel free to try it out and see what you think. Does anyone feel like debugging through it to understand how it works?
The Cowzow AI is now available: 2016-03-04 02:54:50


TBest 
Level 60
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I will definitely check this out right away.... during spring break next week when I have time!
The Cowzow AI is now available: 2016-03-04 02:59:17


Genghis 
Level 54
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Cool.
The Cowzow AI is now available: 2016-03-04 04:12:06

Konkwær III
Level 54
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^
The Cowzow AI is now available: 2016-03-04 04:59:54


TeamGuns
Level 59
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Hey, I'm not a lot into the new AI thing and stuff. But I'd like to test it, so can anyone explain me how can I set a game against the new AI?
The Cowzow AI is now available: 2016-03-04 06:39:33


Norman 
Level 58
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Cowzow doesn't know how to play cards yet, but I matched it against Wunderwaffe On Strategic 1v1 settings without cards and it won 483 games to Wunderwaffe's 137

Hey, your port of the Wunderwaffe was broken. Before a comparison stuff needs to get fixed first.
The Cowzow AI is now available: 2016-03-04 08:24:03


Fleecemaster 
Level 59
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TeamGuns, here: https://www.warlight.net/blog/index.php/2016/02/the-warlight-ai-goes-open-source/

Also, did you say we might be getting GreenTea too?

Edited 3/4/2016 08:24:53
The Cowzow AI is now available: 2016-03-04 12:16:52


ps 
Level 61
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cool
The Cowzow AI is now available: 2016-03-04 12:53:17


Peixoto
Level 63
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Where can we play against this new AI?
The Cowzow AI is now available: 2016-03-04 13:45:02


ps 
Level 61
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Ragnarok: read the AI open source blog post (the video mostly), it tells you how to set it up.
The Cowzow AI is now available: 2016-03-04 15:39:34


Fleecemaster 
Level 59
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The Cowzow AI is now available: 2016-03-04 17:02:57

talia_fr0st
Level 59
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How do I play against this bot?
The Cowzow AI is now available: 2016-03-04 19:15:39

Fizzer 
Level 64

Warzone Creator
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your port of the Wunderwaffe was broken.

Did you find something in the code that's broken? Feel free to fix it and make a pull request.

How do I play against this bot?

The same way as the other bots, just specify "Cowzow" in place of the bot's name.

If you're new to the project, read the blog post. Note that this project is aimed at developers, so it's expected that you know at least some basic C#
The Cowzow AI is now available: 2016-03-05 12:39:43


Relajate
Level 59
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when will u replace the standart bot with some decent 1 fizz?
The Cowzow AI is now available: 2016-03-05 12:52:21


Timinator • apex 
Level 67
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once one decent bot is done.
The Cowzow AI is now available: 2016-03-05 14:03:14


Tristan 
Level 58
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@TeHagoPedazos
If u tiped propery ppl mite undertand wot u r sayeng.
The Cowzow AI is now available: 2016-03-05 14:46:44


Strategos
Level 54
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Making an AI is similar to training a dog. If the owner of a dog is emotionally unstable or isn't intelligent as a trainer/owner, the dog will likely end up unstable and less intelligent. Likewise, if the programmer of an AI doesn't understand WL strategies and ideas very well, the AI probably will end up rather weak. Ideally, programmers would team up with active top players to make a better AI.
The Cowzow AI is now available: 2016-03-05 14:48:20


Fleecemaster 
Level 59
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Well, I would hope that would be the case...

If ever I get round to starting this I would likely match it up against good humans (once it was at a reasonable state) to get feedback for better strategy for it. I think in the end it benefits them in the long run too.
The Cowzow AI is now available: 2016-03-05 23:36:40


Norman 
Level 58
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I copy + pasted Fizzers github repository into my own: https://github.com/Norman1/WarLightAI
Here I'm doing the fixes to Wunderwaffe. So far nobody has showed interest beyond "general interest".


Did you find something in the code that's broken? Feel free to fix it and make a pull request.

I'm currently still fixing stuff. Just as a random example both Wunderwaffe and cowzow are supposed to have some heuristics to determine what is going on behind the fog. However you removed my FogRemover component so a completely blind Wunderwaffe is playing against a seeing cowzow. I played the bots against each other with the standard test settings, with the exception that I removed the fog. Their current results are a 12 -2 win rate of Wunderwaffe vs cowzow.
The Cowzow AI is now available: 2016-03-06 00:48:31


Volcanoob
Level 60
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This looks like bunch of fun :) im finishing my Bs'c in computer science in May after that ill dig in :)
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