Stat junkies rejoice, here is my run down:
1) Anonymity would be a must.
2) A dual ranking system. First column, instead of rank by score, score is simply an expected finish number. To use an 11 person FFA as an example your ranking at best would be 1.0 (first every time) and at worst 11.0 (last every time). This would make the rankings really tight and always make every elimination order have value.
2b) Ranking by expected finish would make it hurt your score to surrender or simply suicide on an opponent.
3) Second column could be a kill to death ratio. In other words how many opponents have you eliminated in contrast to how many times you have been eliminated.
Overall rank could be a hybrid score between finishing value and players eliminated. This would balance out strategies where players align with everyone just to try and finish in the top 5 to the ones where someone aggressively goes for the win but comes up short because the remaining players align against him. It would also help dissuade games from becoming never-ending stalemates due to players not wanting to risk becoming eliminated.
Other stats that could be tracked on a stat page could include:
- Players favorite starting spot (assuming its always played on the same map)
- Players avg. income on turn 10, 25...
- Average turn for there first elimination kill.
- Average length they survived for.
- Biggest stack ever held.
- Most armies on board at one time.
- Fastest turn for victory
- Number of wins (a no brainer)
- many more
Your thought?
Of course, a FFA ladder would never happen until anonymous games are an option. Vote for it at:
http://warlight.uservoice.com/forums/77051-warlight-features