...if 0% SR and cycling orders must be used.
+ Base income of 4 and standardized bonuses: 0% SR leads to income/army inflation (ie, doing more -- expansion, countering, advancing -- with less income or fewer deployments). I've messed around with attack/defense kill ratios and couldn't find a ratio that works. So the only solution to income/army inflation in 0% SR games is to decrease base income and bonus incomes. Now if you want to do more with less, the costs are higher.
+ Attack-only and attack by percentage: We aren't newbies.
+ Booted players become AIs and surrenders are instantaneous: Why aren't these standard settings in team games?
+ Initial banked boot time of 1 day: Some people live in different time zones, have busy lives, or simply forget about WL games.
Want to play?
https://www.warlight.net/MultiPlayer?GameID=10729777
Edited 3/13/2016 06:05:12