I'm with Poireau and Sephiroth here. Generally, circulating a link or password is considerably harder to exploit. Sara C's option also is pretty good - exploitable, but not really bad; if someone just keeps kicking people out, the game won't fill, so not as much of a problem.
I also think it should only count blacklists of active players (points in last 30 days). That would help prevent someone from spamming blacklisting with alts.
That doesn't solve the problem of clanwide blacklists. Let's say that ~25 people follow CORP's blacklist, and someone, in a bad day, ended up doing something that annoyed a member, that's +25 blacklists, and you're probably gonna be ousted from many, MANY games.
Also, points in the last 30 days is not an inactive nor alt check. Someone can have his alts play a 2 teams game twice, and cycle the winners around for 40 blacklists in less than 20 minutes, most of that time being dedicated towards logging in and cycling through these accounts.
Unless you add a minimum point count, which then pretty much kicks away the OP's idea: Andrew's a diplomacy player and host, his point count sits as 6,618 right now. In fact, the same range should be expected from most of the diplomacy players, so effectively his blacklist would be useless and such a feature would end up being completely pointless for him.
This is specially bad because diplomacy (along with large team games) is probably the type of game that needs these features the most. If you 1v1 someone, you can just ignore the chat and proceed to play. On FFAs, bad apples can only really curse you.
Single game tournament, no foward invites, and just invite your friends list?
That's how I do it and it works pretty well, especially for smaller games :)
FLEECE, YOU ARE A GENIUS! Duuude how did I never think of that? ._.