Mystery/Thriller Zork: 2016-04-02 23:36:05 |
Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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C (Why is this even an option? xD Either that silhouette is misunderstood or i am suicidal)
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Mystery/Thriller Zork: 2016-04-02 23:42:52 |
Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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C
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Mystery/Thriller Zork: 2016-04-03 10:44:00 |
Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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A
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Mystery/Thriller Zork: 2016-04-03 12:13:18 |
Red Λrmy
Level 58
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Wtf happened lol?? Why would we accuse our friends of murdering two of our other friends when we saw that silhouette as we let Thomas and Tabby into the lodge? Amy was on their side in the earlier argument too... I thought we were smart not stupid :/
I just wanted Ramone to shut up and let them answer me... regret that now, knowing we'd accuse them like a retard :( Oh and I fully expected to not have that much freedom of speech earlier lol, but I enjoyed writing it :P Figured it probably wasn't an improvised story but damn way to put word in our mouth lol. Outta nowhere :D
B. Gather bearings. (Hopefully get some idea which way along the path we should walk.)
Edited 4/3/2016 12:13:30
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Mystery/Thriller Zork: 2016-04-03 15:57:59 |
Genghis
Level 54
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(lol)
You decide to take a break and gather your bearings. The last hour has been very stressful. You think over your decisions, and decide to keep them in mind, using them as guidance for future decisions.
Character's Current Relationships (based on 1-10, 10 being very good, 1 being very bad) Amy - 4 Tabby - 2 Thomas - 1 Ramone - 5 Leah - 8 ( ͡° ͜ʖ ͡°) Casimir - 9
Character's Current Traits (Based on 1-10, 10 meaning you very strongly express the trait, 1 being opposite) Honesty - 8 Cautious - 4 Friendly - 2 Loyalty - 6 Intelligence - 7 Brawn - 3 (DJ Khaled Trait Evaluation Help Tool : You smahhht, you loyl, you a genius. Win, win, win, no matter what. This part of the video is for y'all Zork players making bad decisions okay let's hit 'em. Another one. Anothe one. Anotha one. Anothah one. Aaaaand anotha one.)
After careful self-evaluation, you decide it best to walk onto the path. You look around and see that the path is actually a clearing which diverges into 2 separate paths. One of the paths is marked as hospital, and the other path is unmarked. The hospital path appears more covered in woodland than the unmarked, and the unmarked path seems less afflicted by snowfall.
A. Walk the hospital path B. Walk the unmarked path
Edited 4/3/2016 15:59:39
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Mystery/Thriller Zork: 2016-04-03 17:49:32 |
Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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B (this so until dawn)
Edited 4/3/2016 17:50:09
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Mystery/Thriller Zork: 2016-04-03 20:09:10 |
Huitzilopochtli
Level 57
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a. and f*** it
Edited 4/3/2016 20:09:16
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Mystery/Thriller Zork: 2016-04-03 20:14:20 |
Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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C
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Mystery/Thriller Zork: 2016-04-03 21:54:48 |
Huitzilopochtli
Level 57
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A. and take off shirt slowly
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Mystery/Thriller Zork: 2016-04-03 21:54:50 |
Huitzilopochtli
Level 57
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A. and take off shirt slowly
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Mystery/Thriller Zork: 2016-04-04 13:50:47 |
Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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A
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Mystery/Thriller Zork: 2016-04-04 23:46:38 |
Angry Frog
Level 8
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A
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Mystery/Thriller Zork: 2016-04-04 23:53:01 |
Genghis
Level 54
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You walk deeper into the complex, the mines. The path is lit (af) and you see quite clearly all the holes and marks where pickaxes once picked away. You feel almost claustrophobic, not at how small but how large. How little room you occupy, how much could room is occupied by things not yourself. You feel an apprehension for things to come, you just.. you just KNOW, that calamity is to happen. The threat looms over the horizon, your skin shivers in cold sweat. The night is not 2 hours in and you feel ready to collapse. As you ponder, you stumble on a rock. As you get up, you realize you are in a very open area with a stream. There's even a water mill of some sort, a tower. Perhaps this was the hub where the miners gathered before and after work. Moonlight peaks in from cracks and holes at the top of this vast, open space. As you look, you hear, no, detect, a presence from afar. It is somewhere within your peripheral vision you could swear. The night grows chilling, terrifying, absolutely dreadful. You do not want to be here.
A. Remain still B. Try to run out of the mines C. Run inside the water mill area
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