Proof of concept - imagine map with four territories, looking like this:
X 1
/ | \
A | B
\ | /
X 2
distribution mode:
A and B allowed, X1, X2 not allowed
settings:
- commander
- 1 territories each player
- 1 army (+ commander) at start
- 70% deff kill ratio, 93% off kill ratio
- cards: OP and Bomb - both: in 1 piece, 0 at start, 1 piece/per turn)
- 0 income per turn
in that case picking (1st pick/1st move) doesn't matter cause possible variants are:
(P1 means "player with 1st move in 1st turn")
A) Both players attack the same territory: P1 wins in turn 2 (uses Bomb, OP and attack)
B) Both players attack different territories: P2 wins in turn 2 (uses Bomb, OP and attack)
C) No move = you die :-(
So - basically all you can do is move and pray to move to wrong territory. Ofc. you need to know it(less skilled palyer could just stay in 1st turn, not use cards in 2nd etc) but ultimately, if both players play correctly (which is very easy) it's alwyas 50/50. And would be considered "no-luck game" (with proper map - i asked skunk940 to modify one of his, but failed to descript it properly and ceased to bother him:P)