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New map: The Island of Buccaneers: 2016-04-06 04:09:23


Lionheart 
Level 62
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Presents my new map:

https://www.warlight.net/SinglePlayer?PreviewMap=55207

Pls, you can help me posting your comments, templates or distributions ideas here in this thread!
Tks,
lionheart :)

Edited 4/7/2016 16:57:27
New map: The Island of Buccaneers: 2016-04-07 15:07:09


҈ * TeeMee123҈ *
Level 55
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seems very good strategically, also looks really nice

Edited 4/7/2016 15:08:33
New map: The Island of Buccaneers: 2016-04-07 16:31:58


Luna {TJC}
Level 57
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The map machine strikes again! Looks like the game play will be good but what I particularly like is the art on this one.

You might beat ninja nic for most maps made one of these days! :)
New map: The Island of Buccaneers: 2016-04-07 16:34:06


GeneralPE
Level 56
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Sir Nic is the real challenge. That man has dozens of 3 territory maps.
New map: The Island of Buccaneers: 2016-04-08 09:22:36


Ranek
Level 55
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This map looks awesome! I like the artwork. I hope you dont mind if I give you my opnion on possible improvement for the artwork.^^
there are basically two points:
1) the walls of the islands. you made the effort to devide them in many different shades of beige. unfortunately you can hardly see them. I would recommend a more distinct differentiation of your shades of beige. same with the sand bank in the center. It should have a more distinctive colour.
2) the green dots are trees, I suppose. why are there only trees on the edges of the isles? how about a little forest in the center? could be a nice obstacle.

anyways, your artwork perfectly supports the idea of the map. do you have any scenario or lore for the map? is this a treasure island or just some kind of harbour? there could be a treasure bonus in the center or maybe an inn or a fortress. a more valuable bonus.

obviously, the map is good to go and wont needs any improvement. However, nice work! =)
New map: The Island of Buccaneers: 2016-04-08 14:01:11


Ox
Level 58
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2) the green dots are trees, I suppose. why are there only trees on the edges of the isles? how about a little forest in the center? could be a nice obstacle.

+1 I love maps that have obstacles in the centre that diversifies the continents without the need for sea connections.

Like here: https://www.warlight.net/Map/7276-Atlantis

I'd love that idea.

Also I think some superbonus re-balancing is due. I haven't looked into it much but at first glance I'd give slightly less to Blue and more to Red.

For most templates I'd recommend forgetting the superbonuses though. The way maps with superbonuses tend to go, is that once somebody completes one, it's already gg.
New map: The Island of Buccaneers: 2016-04-08 14:11:52


Ranek
Level 55
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For most templates I'd recommend forgetting the superbonuses though. The way maps with superbonuses tend to go, is that once somebody completes one, it's already gg.


Thats true. But if this map is rather made for rp and scenario games it might be a good idea to set up super bonusses. Although it is a small map. So superbonuses can easily be unbalancing the game very quickly. Especially in your case, where they are way too big. I would suggest to lower their values down to one or even zero.
Finally, you should consider to give your bonuses different colours for the sake of clarity.
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