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Colour challenge: 2011-10-30 11:25:53


szeweningen 
Level 60
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The achievement system seems like a fine idea. Maybe we could have gold colour for (for example) a complete set of gold stars in single player. I think that might be suitable. For black, maybe we could add someday an ultra-hard black challenge, which would unlock those colours.

P.S. That'd make those colours very rare, I know very little people with 6 gold stars (mor, rayguns, Diabolicus). I myself never had the patience to work hard on the Insane challenge, so that idea seems applicable. Is Fizzer around, I'd like to hear from him about that...
Colour challenge: 2011-10-30 14:24:58


Matma Rex 
Level 12
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> Maybe we could have gold colour for (for example) a complete set of gold stars in single player. I think that might be suitable. For black, maybe we could add someday an ultra-hard black challenge, which would unlock those colours.

It's too easy to cheat on single-player levels, unfortunately.
Colour challenge: 2011-10-30 16:50:16


Creeping Death
Level 2
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Mr. Eitz, the problem is that I can't guarantee that I can constantly make it to one move per day. Despite me trying to keep myself organised and with enough free time, I can't actually guarantee that I will have this time every single day. Otherwise I 'd probably change my decision after reading what you wrote. Of course I enjoy this game, but as I haven't had the best of experiences when playing online games against human opponents (I fall on all the trolls, cheaters and so on), I prefer to stick to single player mode for this one, so that I make sure the fun doesn't go away. It's not at all fun to constantly fall on trolls and cheaters. And since there is no guarantee for me not to fall on such people again, I think I have to stick to playing against the AI. Someone else wrote that it's very easy to cheat on single-player levels, but to be honest I think this is pointless. In fact, what I do is to create various templates (from quite easy to practically impossible), as I think of Warlight as a nice exercise for the brain. Otherwise I wouldn't ever bother to go on playing at all. Plus, a thing I don't like is that I can't change the luck influence rate, which is set to 75% and in most cases works against me (according to detailed calculations). I 'd like the default setting of luck influence to be 0%, so that plans can actually be carried out more correctly. And, to return to the colour issue, a good way to do the black colour is to put a metallic shine on it, so that borders between black territories will be visible. The gold colour must also have a metallic shine, just so that it looks like gold, as I also said above. Now I 'd like you to tell me what you think of my own ideas: the blueish silver and the silverish green. My opinion is that Warlight needs more metallic colours than just the orange red and the electric purple, what do you think?
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