Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 00:39:10 |
Epicular
Level 46
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I want to mention again that Warlight is based off the idea that a player cannot pay to gain any advantage in any games, and that if the AI eventually becomes superior to some humans, the autopilot can be used by an unskilled player to play and win entire games.
I like the autopilot idea, I just think it should be restricted to using the Prod 1.0 AI - which can take over for you anyways if you get booted.
A game option restricting players from using the autopilot feature would be nice too.
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 04:59:53 |
ViralGoat
Level 60
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Edit: looks like this is fixed now
Members (or Fizzer/Norman), try this test case:
1. Open a Small Earth game where it's your turn but the opponent has already moved.
2. Make Autopilot, Wunderwaffe Run (not Run+Commit)
3. Commit manually.
4. Next turn loads, repeat steps 2&3
It crashes every time for me. Does it crash for anyone else?
TimerDelay::system.Exception Error (0): Exception: Error: RefreshIncome() Card not found at warlight\shared\viewmodels\live\livestates\buildingturnphases\DeployingPhase.as:RefreshIncome() at warlight\shared\viewmodels\live\livestates\BuildingTurnState.as:LoadOrders() at warlight\shared\viewmodels\live\AutopilotVM.as:() at warlight\shared\viewmodels\live\AutopilotVM.as:() at vmutils\VmManager.as:() at haxe\Timer.as:() at haxe\Timer.as:() (sp=6)
Btw, when I refresh, it works fine. It happens only when I run Wunderwaffe 2 times in a row
Edited 4/11/2016 13:52:37
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 15:15:54 |
Zephyrum
Level 60
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I'm on the ladder now, playing 3 games at a time, all using bots. Wunderwaffe when possible, when it refuses to work I use 2.0 or Cowzow, whichever looks smarter.
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 16:25:18 |
Nackickwind
Level 64
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Autopilot AI seems to go against the whole idea of Warlight imo, simply because people will abuse of it, and at one point or another it will end up with only AIs playing against each other.
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 17:20:44 |
Sułtan Kosmitów
Level 64
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Nice to see Turtles agree in this point. :)
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 17:39:06 |
Zephyrum
Level 60
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Autopilot AI seems to go against the whole idea of Warlight imo, simply because people will abuse of it, and at one point or another it will end up with only AIs playing against each other. What's wrong with it? It's quite easy to counter. If anything it works as suggestions on picks and such.
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 17:47:51 |
Sułtan Kosmitów
Level 64
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@Motoki, you mean in WL? At the moment - yes, in the future - possibly not.
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 18:28:22 |
M. Poireau
Level 57
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It would be quite interesting if effective Warlight AI was developed AND it was allowed in tournaments, ladders, and other competitive games.
I would expect the game then to drift away from standard map+settings (like the current "standard" Strategic 1v1) and towards changing the game each time you play: different maps, different settings, different challenges.
In short, an effective Warlight player would be one who adapts quickly and learns new strategies in every game. In an ever-shifting tactical landscape, I can't see an AI being more effective than a human (at least not in the foreseeable future).
Although that's a bit of a different direction for some, I, for one, would welcome that kind of Warlight (it's what I enjoy most, anyway - not perfecting my play on one template and one map, but challenging myself to develop different strategies with every new couple of games).
It's a little like the Battles in Ender's Game, for those who are familiar with that book!
Edited 4/11/2016 18:29:38
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 20:35:49 |
Epicular
Level 46
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^ love that book
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-11 21:24:38 |
Sułtan Kosmitów
Level 64
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Quo vadis Fizzer, quo vadis WarLight :(
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-12 09:46:20 |
Hasdrubal
Level 61
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While I am eager to see better AI, I am against automatons which can do jobs instead of humans. If one wants to play against AI, or with help of AI, there are practice games.
Even uses of AI for booted/surrendered players should be avoided, or they could play for the same amount of time as designed in settings (which can't be more than 2 turns, currently is not implemented). Everything else is delaying of the game, artificial result, ignoring in-game deals (cooperative player suddenly become enemy), etc. In ladder games, use of AI should be prohibited or minimized to small amount of turns.
The fact that in team game, when one player is booted or surrendered, and he becomes AI, if AI becomes better or even with starting AI, the outcome can go to advantage weaker player over better ones.
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-12 19:07:14 |
M. Poireau
Level 57
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Fortunately, for those who don't like AI replacing players, there's an easy setting for that: make sure that booted/surrendered players in your games do NOT become AI.
I agree, however, that making the AI "too good" is potentially a problem for competitive games. An option to use a "weaker" AI for those situations would be welcome.
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-13 17:24:22 |
Sułtan Kosmitów
Level 64
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@M.Poireau Yeah but autopilot should be able to be disabled too. :/
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Update 3.13 Discussion (new AI, autopilot, etc.): 2016-04-13 18:00:12 |
M. Poireau
Level 57
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I'm watching the new AI use Blockade cards... and the uses generally seem to hurt the AI more than they help. (They usually Blockade high-value bonuses, even if they're not threatened by their enemies. Odd!)
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