trans only, attc only, percentage, cards: 2016-04-26 18:28:59 |

PanagiotisTheGreekFreak
Level 63
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About point 1,why to send armies with transfer only(Also at which turn it happens?)
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trans only, attc only, percentage, cards: 2016-04-26 19:26:33 |
TinyToad
Level 53
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What about the piggy blockade, where you actively try to find a way to use your blockade card within the first 5 turns of the game? I always thought that move was pretty clever. as mentioned in the first post, this thread is not supposed to be a discussion of strategies. the examples given in the first 6 posts arent supposed to be strategies, but dominant ways of executing a certain order (except for #6 as its easely countered by "treat your teammates as enemies" and #1 as the timinator blockade is dominated by the "optimal" blockade, but i felt i d still mention it as in a real time game its porbably the safer way to go.) These arent strategies you may choose, they show the way you >should< execute your orders in certain situations.
Edited 4/26/2016 19:27:18
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trans only, attc only, percentage, cards: 2016-04-26 22:24:08 |
Mike
Level 59
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I dont understand point 1. First of all Timi has no orders then about 10th order his first order comes : plays an OD card. Shouldnt that be displayed before opponent's 2nd move ?
Also it looks like it worked because he used the blocade after opponent attack, so OD was enough, what the transfer only brings more ?
And lastly how the transfer only to SA didnt work ? It failed to transfer 23 but why didnt it send the 6 remaining ?
Edited 4/26/2016 22:24:44
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trans only, attc only, percentage, cards: 2016-04-26 23:30:02 |

Lagwagon
Level 60
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#6 I use it often on no split games. this is my favorite eventhough my team lost beacuse i played bad after it. turn 6: https://www.warlight.net/MultiPlayer?GameID=10703657
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trans only, attc only, percentage, cards: 2016-04-26 23:51:46 |

Lagwagon
Level 60
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thanks =) i had been thinking about that move for a long time but that kind of scenario doesnt come up often.
Edited 4/26/2016 23:53:11
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trans only, attc only, percentage, cards: 2016-04-27 16:12:17 |
Mike
Level 59
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Lol Timi Ok. But I still dont get it sorry. Why does he need to do a transfer only ? Why cant he just sit and blocade whatever is left ? Or was his point to use exactly 7 armies in the blocade maybe ?? Yeah I guess that makes sense now. He "freezes" the armies in the transfer only, gets anything remaining back (in that game there was nothing left but could have depending on opponent move), and blocade the 7. Is that the point ? If it is it is well bad explained lol. If not, i give up ^.
Also isnt it weird that the armies are frozen in the failed transfer only ? Shouldnt the transfer back to SA work regardless with whatever armies left ? I guess a fail transfer only has this specific feature to prevent those armies to do anything else. If so, that was explained nowhere (not here, neither... well anywhere else akaik).
Edited 4/27/2016 16:15:37
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trans only, attc only, percentage, cards: 2016-04-27 17:09:41 |

Timinator • apex
Level 67
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Each army you control can only do one attack or transfer each turn. https://www.warlight.net/wiki/Gameplay_Basics#Attack.2FTransfer_phase "Transfer Only" will cause the armies to transfer to the destination only if it is friendly and will do nothing if the destination is an enemy. https://www.warlight.net/wiki/Attack_Only_and_Transfer_Only
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trans only, attc only, percentage, cards: 2016-04-28 12:02:49 |

GiantFrog
Level 62
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@Mike If so, that was explained nowhere (not here, neither... well anywhere else akaik). You are correct, in the solution i was only giving instructions on what to do and no explanation why these orders will work they way they should (except in #2, as otherwise the formula would look a little random,though i once again wasnt explaining the mechanics behind transfer only). I wanted to keep it short and was hoping the game example would show you the mechanics behind it. @Semice For me #6 was extremely obvious... why else do they give you a gift card in MA games lol Even though it seems like #6 is common knowledge i am pretty sure that they gave you a gift card to gift a territory to your teampartner, not your enemy. You dont have a gift card in 1v1. it's also suprisingly OP if used in accordance with blockade card Please explain.
Edited 5/2/2016 12:47:07
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trans only, attc only, percentage, cards: 2016-04-28 13:14:33 |
awesomeusername
Level 61
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In multi-attack, sometimes it does makes sense to have gift cards in 1v1 games. Since each army can only move into a player-controlled territory once per turn, it can be useful to stop a stack the enemy is sending towards you. For example, see turn 4 of this game: https://www.warlight.net/MultiPlayer?GameID=9708818
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trans only, attc only, percentage, cards: 2016-04-28 13:51:52 |

GiantFrog
Level 62
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I was able to blockade with precisely the amount of armies I wanted without having to worry about it getting interrupted (which means no bizarre blockades of 2s and 4s for me)
Looks like an ordinary blockade to me, the trick was to stop him with the gift card (which i guess is a pretty common thing in MA games, that template even had a gift card included for that reason). If that is what you were referring to in your previous post For me #6 was extremely obvious... why else do they give you a gift card in MA games lol , then i am sry for not understanding you there, but that may have to do with the fact you were referring to #6, and in #6 gift card is used in a complety diffrent way (its not an MA game)
Edited 4/28/2016 14:14:34
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trans only, attc only, percentage, cards: 2016-04-28 14:26:37 |
Red Λrmy
Level 58
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Number 2 is the most genius thing I have ever encountered on warlight. It's so good most people probably need to read it at least twice just to understand it lol.
Since it's basis is in math, couldn't the AIs be developed to blockade like this? I think Prod 2.0 is the only AI that can use blockade cards at the moment, and doubt they're very effective at using them well. I could be wrong though; I wouldn't know as I rarely play against the AIs. Guess that's something for discussion in another thread... but maybe someone involved in AI development will read this.
The others are great tips too btw, but people will kind of figure those out for themselves eventually, at least I did, but damn that number 2 is the shit!! I would never have thought to calculate it like that, thanks.
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trans only, attc only, percentage, cards: 2016-04-29 11:58:18 |

GiantFrog
Level 62
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Number 2 is the most genius thing I have ever encountered on warlight. It's so good most people probably need to read it at least twice just to understand it lol. thanks for your kind words. Since it's basis is in math, couldn't the AIs be developed to blockade like this? I think Prod 2.0 is the only AI that can use blockade cards at the moment, and doubt they're very effective at using them well. I could be wrong though; I wouldn't know as I rarely play against the AIs. Guess that's something for discussion in another thread... but maybe someone involved in AI development will read this. I feel like the current AIs wouldnt improve much by adding this, as its problems are a lot more basic. It probably doesnt know when its a good time to place a blockade and if it does it wouldnt know which z1,z2 could do well. A human may feel like its to much work just to place a blockade that may safe me a few armies, but its not that much work actually. At first glance it looks like a lot of claculations have to be done, but most of them were done to derive the final formula. Now all that has to be done is to copy those formulas into wolframalpha, fill in the variables and have a result, like i did at the end (beneath the game example). Maximum 60 seconds of work.
Edited 4/29/2016 12:01:13
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trans only, attc only, percentage, cards: 2016-04-29 13:03:13 |

Hades
Level 64
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Just looked over these and there are some really nice ones. I've done 1, 3 and 6 before, but I'll definitely keep the others in mind incase they come in handy. Looked over number 2, looks like a really nice idea, but not sure that's a solvable equation. I z1= d-p*(d-f-1) II z2= d-0.6a-p*(d-0.6a-f-1) If we rearrange II z2= d-p*(d-f-1)-0.6a+p*0.6a = z1 - 0.6a(1-p) Since p<1, z2 < z1. So the number of armies you blockade if he did attack, can never be more than the number of armies you blockade if he didnt.
If we used the outcome of your equations in the timi game, he had 7 armies left after being attacked, if he transfers only 4, he'll then send 0.91*2 armies back, so 2, and end up with 5 armies being blockaded rather than the 7 you wanted.
EDIT: Got z1 and z2 mixed up, see below
Edited 4/29/2016 13:58:51
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trans only, attc only, percentage, cards: 2016-04-29 13:12:20 |
TinyToad
Level 53
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@MacnCheese
5 is exactly the amout of armies we want to blockade in case he did attc (thats actually the case the example game is showing)
7 is the amout of armies we wanted to blocade with in case he did not attac.
(1-0.91)*(30-4)=2.34 -> 2
4 armies were "frozen" with transfer only
1 army cant move as its "One army must guard"
2+4+1=7
Maybe you switched around those 2 cases ? (even though making a bigger blockade in case he does attc doesnt seem to make much sense)
Edited 4/29/2016 13:13:23
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