<< Back to Warzone Classic Forum   Search

Posts 21 - 39 of 39   <<Prev   1  2  
Spectating with fog: 2016-04-27 19:48:00


Zephyrum
Level 60
Report
Can't see this working in FFAs, only two-teams games (1v1, 2v2, 3v3...).

It should only apply to situations where all players can see a territory


...AND the territory is owned by a player.

Otherwise, let's say:

Pretend this is a map:
{A}{B}{C}

Let's say a player (1) is in A, and a player (2) is in C. They don't border, so neither of them can see them there. Players will meet as soon as 1 or 2 hits B, and they'll have a double surprise encounter (none of them was aware of the other's location).

With this spectator mode where you can see what territories everyone can see, you'll be able to see "B" is a neutral, and has x armies on it.

With an alt/friend/whatever, it'll NOT be a double surprise encounter, because 1 and 2 can both see it on spectator mode and find out the enemy is in the opposing territory.

~~~

Beren's idea (...AND both players know everyone touches it) gets probably too confusing or even impossible to code properly. How can you judge that 1 knows 2 is in C, or 2 knows 1 is in A? Let alone judge both at the same time?

~~~

It gets even more confusing in 3-man FFAs and larger. Using the same old map except a bit larger:

{A}{D}{B}
{C}

Player 1 in A, 2 in B, 3 in C. D is a neutral territory.

1 is unaware of 2 and 3, and vice verse, but 2 and 3 are aware of each other.

Assuming 3 takes D. 1 and 3 will be aware of each other, but 1 and 2 still won't. On the spectator mode, 1 will be able to see D visible and will therefore know 2 is nearby. Same goes for 2 knowing about 1.

EDIT: Changed every [] to {} because I forgot [] + B would make stuff bold...

Edited 4/27/2016 19:49:23
Spectating with fog: 2016-04-27 20:50:25


Beren Erchamion 
Level 64
Report
@Zeph, what you're describing wouldn't apply in the scenario I detailed. I said it would only be unfogged to spectators if all players in the game knew that all other players can see that territory. Since the players wouldn't know that the territory is visible to their opponents, it wouldn't become unfogged.
Spectating with fog: 2016-04-27 22:05:24

Greg
Level 42
Report
I'm not sure the coding gets any harder tbh, for knowledge to be sure all that need to happen, is that a place must be owned by a player, and share a border with places owned by every other player. Vision is Irrelevant, all that matters is 1) Is the territory owned by a player. 2) Does the Territory boarder every team in the game. IF and only IF both of these conditions are met then make it visible. That being said I don't and never have coded. But the logic checks out fine
Spectating with fog: 2016-04-27 23:05:40

Mike
Level 59
Report
What you re saying Semice is what Fleece said, which is what MOD said, which is what I said, which is what OP said. lol

But we all agree!

Edited 4/27/2016 23:07:05
Spectating with fog: 2016-04-27 23:06:29


GiantFrog 
Level 62
Report
@Greg

that condition does not work as there are scenarios where everyone boarders the territory, but not everyone knows that everyone is boadering the territory.

@beren

that condition does not work, as there are scenarios where everyone sees the territory and everyone knows that everyone else is seeing the territory, but not everyone knows that everyone else knows that everyone sees the territory.

example: a,b,c,d diffrent teams.

B-D
|\
A-C
|/
D-B

A would be revealed, as everyone sees it and everyone knows that everyone can see it, but C does not know that everyone knows that everyone can see it

Edited 4/27/2016 23:12:27
Spectating with fog: 2016-04-27 23:09:51

Mike
Level 59
Report
Frog well since there would be 2 teams (otherwise it cant work) everybody would see
Spectating with fog: 2016-04-27 23:39:38


Mr Dacoit
Level 40
Report
You could always just wait for the game to end..
Spectating with fog: 2016-04-27 23:42:04

Greg
Level 42
Report
@GiantFrog

You are correct.

Two team solution here is easy.
Put all Territories in pairs.
Each territory has a pair for every place it adjoins.

Logic is:

Is pair AB player owned

Do pair AB have different owners

If YES to both you can show.

I'm thinking that the three team solution requires triplets of adjoining places ie.

A
| \
B-C

With the same logic:

Is triplet ABC player owned.
Are ABC all independently owned.(ie no two with the same owner)
If so show.

The four player logic would be the same with ABCD cases

A-B
|X|
C-D

5 player logic on 2D geographically correct maps would be impossible because of four colour therom. However because you can put links between stuff across the map i guess its possible to continue this to n.


Edit: Wrote some rubbish before

Again no idea about the actual programming side

Also this has made me think, has anyone made any 4D maps on this?

Edited 4/28/2016 00:15:29
Spectating with fog: 2016-04-27 23:54:02

huddyj 
Level 63
Report
^^^^^ And what everyone else said is what I already said on the second comment of this thread. Honestly, this is just going in circles.
Spectating with fog: 2016-04-27 23:54:10


GiantFrog 
Level 62
Report
@Greg

That condition does not work as everyone may be linked to AB, but not everyone knows that everyone is linked to AB (pretty much the same as before)

example:

C
|\
A-B
|/
D

AB would be reveald,even though C does not know D is linked to AB and vise versa.

Also I'm quite sure that C is aware that everyone can see A in your infographic. As C has links to both B above and D below


you are correct with your observation, but thats not the point. You may have to reread berens condition and my statement to see where it acutally fails.

EDIT: Post was referring to a post that got edited into a diffrent one ;)

Edited 4/28/2016 00:04:20
Spectating with fog: 2016-04-27 23:56:03


Beren Erchamion 
Level 64
Report
Yeah this gets complicated with more than 2 teams. It's probably unfeasible except in that scenario.
Spectating with fog: 2016-04-27 23:56:29

Greg
Level 42
Report
@Giantfrog you are correct once again. I noticed as soon as I pressed submit. And have since changed it :)
Please re-read my previous post

Edited 4/28/2016 00:16:10
Spectating with fog: 2016-04-28 00:22:17

Red Λrmy 
Level 58
Report
I support the idea of better spectating with fog, but as has been shown, it's a lot more complicated than it may seem.

EDIT: Was initially a reply to a post... post was edited in the time I finished the reply

Edited 4/28/2016 00:26:34
Spectating with fog: 2016-04-28 00:25:04

Greg
Level 42
Report
EDIT: Was initially a reply to a post... post was gone in the time I finished the reply

Edited 4/28/2016 00:31:14
Spectating with fog: 2016-05-04 12:38:21

mamuc
Level 59
Report
Can my idea get realized?
Spectating with fog: 2016-05-04 12:59:28


Nogals
Level 58
Report
its a very good idea
Spectating with fog: 2016-05-04 13:50:54


Jayden
Level 47
Report
It would be great if you saw as much as they saw but only each other not neutrals unless a card is played cause it would be cool to see where someone is when the other player pops a spy card
Spectating with fog: 2016-05-04 21:37:09


Benjamin628 
Level 60
Report
It would only be cool in XvX, otherwise it's still exploitable.
Spectating with fog: 2016-05-04 22:15:35

iamtaller
Level 52
Report
... I think I just read a three page thread of people agreeing with each other.

What has the internet come to?
Posts 21 - 39 of 39   <<Prev   1  2