Proposal for an "Paratroops - Card": 2016-05-13 17:01:36 |
Jo
Level 63
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Got the idea this morning as i woke up :) U can use this card to airlift a specific amount of armies into enemies area. Only 1 time in a game. May be an try worth. pls tell me ur thoughts about it, ty.
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Proposal for an "Paratroops - Card": 2016-05-13 17:17:49 |
Epicular
Level 46
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This has already had some discussion in the past.
From what I gathered the overall consensus is that it could maybe pose some interesting strategic possibilities, although would need heavy restrictions, and that it's (presumably?) not on Fizz's current roadmap.
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Proposal for an "Paratroops - Card": 2016-05-13 17:38:40 |
Jo
Level 63
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For the moment i only thought about an possibility to make some "overplayed" maps more interesting again. example: RoR, i love this map and u find it always in the open games. I dont think, this card will find a way into ladders or anything else. it would be displaced there. u know, we now got commanders, we got bomb cards, we got emergency blockade cards. why not an paratroops cards? its just another (interesting?) possibilty.
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Proposal for an "Paratroops - Card": 2016-05-13 18:27:10 |
Jo
Level 63
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hmm, doesnt thought about in that way at this time. 1:1,2:2, FFA or others. but why not in an 1:1 with autodeploy. especialy in autodeploygames it can imagine that it can be an additional nice factor. for my part, i would like to try it out. as i said, in the early past we gain commanders and bomb cards.
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Proposal for an "Paratroops - Card": 2016-05-13 18:42:53 |
Richard Sharpe
Level 59
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"we got emergency blockade cards"
We always had those, they were just called 'Abandon' cards instead...
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Proposal for an "Paratroops - Card": 2016-05-13 18:44:23 |
Richard Sharpe
Level 59
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The other issue is you are putting limitations on this card which are unlike any other card in existence. Making it only one allowed per game? Or only for certain scenarios/configurations? That right there should tell you it's a bad idea.
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Proposal for an "Paratroops - Card": 2016-05-14 02:15:30 |
The anti anonym
Level 5
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A great rushing feeling of jackassiness overwhelms me as I advertise my open games on a completely unrelated topic.
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Proposal for an "Paratroops - Card": 2016-05-14 07:43:55 |
Jo
Level 63
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"The other issue is you are putting limitations on this card which are unlike any other card in existence." How this card at the end works? idk. should be customthing. it was just an idea. and more than 1 time a game makes no sense, causewith this u cancel the megabonus areas. 1 time a game an airlift into enemys field seems to be an good idea.
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Proposal for an "Paratroops - Card": 2016-05-14 10:39:53 |
BanditF150
Level 30
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What came to mind for me - and may still be a bad idea - is it could be more balanced if you had different kill rates for that action, like 20%:80% instead of the standard or some other percentage change if it's a non-standard kill rate game. If: 1. a failed attack means you lose ALL attacking armies (since they can't retreat) and 2. fog means you may not know where or at what strength the enemy is, this card would be a big gamble that could backfire horribly or really put your opponent on their back foot. Maybe players would take a chance they're attacking a neutral territory with only 2 defenders, or maybe they'd want to send a big swarm to be certain they succeed and disrupt a bonus.
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Proposal for an "Paratroops - Card": 2016-05-15 13:52:47 |
Jo
Level 63
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Bandit, u r right, but exactly that would be the interesting thing on it. :)and if it is an blind shot? Than it is an blind shot!!!
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