<< Back to Warzone Classic Forum   Search

Posts 21 - 35 of 35   <<Prev   1  2  
Why are diplos fun?: 2016-05-25 02:21:15


helo
Level 52
Report
kid, you're in CORP

nuff said
Why are diplos fun?: 2016-05-25 04:41:33


Dogberry
Level 57
Report
M. Poireau nailed it. I cannot agree enough with every single thing he said.
Why are diplos fun?: 2016-05-25 19:07:28

M. Poireau 
Level 57
Report
Perhaps I am not as much in the minority as I thought!

Thanks for the kind words.
Why are diplos fun?: 2016-05-25 19:38:32


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
Report
Why are diplos fun?: 2016-05-25 19:47:11


Fleecemaster 
Level 59
Report
Diplos only work with the right sort of players, unfortunatly they are incredibly rare :/
Why are diplos fun?: 2016-05-25 20:00:28

M. Poireau 
Level 57
Report
(Eh. You can improve your odds a lot by having a more reasonable set of rules - then just about any game can be fun, for the same reasons non-diplo games are fun.)
Why are diplos fun?: 2016-05-25 20:11:06


DerWyyy
Level 56
Report
the players are rare, theirs always that 1 person who screws it up on first turn...
Why are diplos fun?: 2016-05-25 20:28:42


Master HFG
Level 55
Report
Oh Poireau, finally someone with the same opinion of diplos!

One of my best diplos so far, I am perfecting the scenario to this day:
https://www.warlight.net/MultiPlayer?GameID=8377125
Why are diplos fun?: 2016-05-25 20:33:42


Master HFG
Level 55
Report
Good diplos are always an strategy game of their own kind.

The perfect diplo has:

1) short, but gapless rules

2) reliable players

3) any system that gives the players "ambitions"

As soon as everyone fights for his own ambitions, the game works. Think about it.
Why are diplos fun?: 2016-05-25 21:13:42

M. Poireau 
Level 57
Report
Precisely.

I played in a Game of Thrones diplomacy game once. It was quite enjoyable in a lot of ways, as it turned out (largely due to not having to worry about "declaration" rules).

However, at the start of the game they explained that so-and-so was King and we were all his vassals. We were all expected to swear fealty and then to discuss the state of affairs and who might be chosen for Master of Coin (a meaningless title with no actual powers). Finally, some people got tired of it or got booted and some things started to happen.

Where is the fun in that?

Were I to make that, no way would that fly. No, set the game at the end of the first season/book.

Like so:

* The King has just been killed, and Ned Stark has been beheaded by the "new" King (Joffrey).

* The King's two brothers both have a claim to the throne (Renly and Stannis).

* The Northern King wants revenge (Robb Stark), and has a large army behind him willing to put him on the throne.

* The Iron Islanders are at war with the North.

* In the East, Daenerys is raising an army and many back her for the throne as well.

* Meanwhile, the White Walkers are coming, adding pressure to the whole situation. (Ideally an AI with incredible numbers of armies.)

Now THAT would be an interesting diplomacy.

Give people motives and things to fight over - that's what diplomacy is all about.
Why are diplos fun?: 2016-05-25 21:34:54


Master HFG
Level 55
Report
@M. Poireau
Indeed, although I am not really a fan of complicated backround stories. These already scare of many potential players. I found my own solution with th e Ideology game series. The game takes place in a 20th century scenario - either in the 20s/30s or during the Cold war, while the political ideologies determine the player's possibilities. For example, fascists and communists could break some rules. The last ideology remaining wins. By that the players automatically start conflicts and even roleplaying.
Why are diplos fun?: 2016-05-25 21:51:25

M. Poireau 
Level 57
Report
I agree. Backstories work only if everyone is already on the same page, and familiar with the material.

Your ideology concept is very interesting. Rules-wise, it's a little too complex for me, but it sounds like it would generate some fun play.
Why are diplos fun?: 2016-05-25 21:59:12


Master HFG
Level 55
Report
At the current stage of developement I need 3 normal rules, one or two sentences for each ideology (their number depends on the historical era) and 2 "special case" rules - for example to prevent
people from "gifting away" their border to neutral players when war is declared.

In the end it always depends on the players. If they really WANT to play the scenario as it was supposed by the rules, they will always follow them.

Edited 5/25/2016 22:01:04
Why are diplos fun?: 2016-05-25 22:16:19


Ox
Level 58
Report
@helo

Watch it adrian waco!
Why are diplos fun?: 2016-05-26 00:54:21

madking321
Level 53
Report
I kinda like my ongoing game more.

Gay pirates are da best.
Posts 21 - 35 of 35   <<Prev   1  2