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Single Player Levels -- Attempts and Wins: 2016-06-21 09:31:16


Guiguzi 
Level 58
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60 attempts, 1 win
https://www.warlight.net/SinglePlayer/Level?ID=880574
Is it really that difficult? This is Qina Level 1!

35 attempts, 0 win
https://www.warlight.net/SinglePlayer/Level?ID=880593
Qina Level 2. Originally, this level was far more difficult. I beat it in beta on my third or fourth attempt, but for some reason I am not playing the same way this week. I lost patience and watered it down a bit. Still, nobody has won the watered down version.

1 attempt, 0 win
https://www.warlight.net/SinglePlayer/Level?ID=885697
I just made Qina Level 3. I think it might be easier than Level 2.

90 attempts, 23 wins
https://www.warlight.net/SinglePlayer/Level?ID=880528
Ancient Greece I. This must be too easy. I'll make a level 2.

62 attempts, 7 wins
https://www.warlight.net/SinglePlayer/Level?ID=880533
Ancient Greece II (different map). I should make a harder level of this too.

22 attempts, 13 wins
https://www.warlight.net/SinglePlayer/Level?ID=874635
Ancient China Level 1. Too easy. But nobody has beaten my win with some autopilot of 23 turns.

50 attempts, 6 wins
https://www.warlight.net/SinglePlayer/Level?ID=877172
AC Level 2. Not so easy?

31 attempts, 4 wins
https://www.warlight.net/SinglePlayer/Level?ID=878949
AC Level 3. This seems easier than level 2!

46 attempts, 9 wins
https://www.warlight.net/SinglePlayer/Level?ID=882752
GME III Level 1. This is a good level of difficulty for level 1.

New level
https://www.warlight.net/SinglePlayer/Level?ID=885765
GME II Level 2

Edited 6/21/2016 10:59:17
Single Player Levels -- Attempts and Wins: 2016-06-21 12:49:25


Richard Sharpe 
Level 59
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Stroking the ego again? You realize that we can all see these same statistics and can also see all your developed levels from your profile...
Single Player Levels -- Attempts and Wins: 2016-06-21 14:14:41


Guiguzi 
Level 58
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I didn't know that. I thought only I could see these things.
Single Player Levels -- Attempts and Wins: 2016-06-21 14:26:06


Tristan 
Level 58
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Just started the first level... shouldn't be too hard. One of the AIs played a diplo on me when it doesn't border me and discarded the rest of the cards xD

<<Edit>>

Having said that... I'm getting my arse kicked. xD


Edited 6/21/2016 14:53:28
Single Player Levels -- Attempts and Wins: 2016-06-21 14:30:31


TBest 
Level 60
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I didn't know that. I thought only I could see these things.

You are the only one who can see Saves, Play Log, Win Frequency and Other Versions (only if ther are other versions)

The rest is public.

Also, maybe try to make a click bait title for your levels, something with the title 'Quina L1' just sounds boring. At least to me. call it something more engaging ;)
Single Player Levels -- Attempts and Wins: 2016-06-21 16:21:26


Guiguzi 
Level 58
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Click bait for single player? I don't want to provide too much motivation for people to play with themselves.
Single Player Levels -- Attempts and Wins: 2016-06-21 19:43:34


Timinator • apex 
Level 67
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Qina [L2]
Created by Qi [WarLight Member]
You won in 32 turns
Record holder: Timinator [WarLight Member] in 32 turns


Just for you <3
Single Player Levels -- Attempts and Wins: 2016-06-22 00:20:37


Guiguzi 
Level 58
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Timinator thrives on China's virginal youth. Qina [L3] is still unbeaten in 68 attempts. I think it is a bit easier than Qina [L2].
Single Player Levels -- Attempts and Wins: 2016-06-22 01:08:53

iamtaller
Level 52
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Having a large attempt-to-win ratio isn't that uncommon. I have quite a few levels that are not that difficult (Since I couldn't beat a harder level myself), and there are still over thrice the amount of attempts than wins. I think this is because if someone starts it but does not feel like finishing it probably counts it as an attempt.

Edited 6/22/2016 01:11:55
Single Player Levels -- Attempts and Wins: 2016-06-22 01:25:37


MarkusBM 
Level 60
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Qi has access to who made how many attempts, unless people hide their amount of attempts by refreshing and saying "start a new attempt" instead of surrendering. People like MotD and Sephiroth end up with a huge amount of wins, not because they cannot beat a level, but because they want to do it optimally. So if they feel like they made an un-optimal move, they'll restart, despite perhaps being in a winning situation. This isn't the case for all levels of course, nor for all people, but it's a way to quickly boost the amount of times a level has been played without increasing the amount of wins.
Single Player Levels -- Attempts and Wins: 2016-06-22 06:57:01


Timinator • apex 
Level 67
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i did refresh a couple of times until i got a board where i liked the distribution/placement of wastelands tbh
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