Now that we have all enjoyed the new SingelPlayer (SP) for a little while, lets take a deeper look on the levels.
Don't hate me, but many examples will be my own levels....since I have extra stats that I can see, I know them, and I am too lazy to find other levels. Feel free to show us your levels with stats in this thread!
Questions to consider. Please refer to the number when responding to this thread.
1. What makes a good SP level?
2. What is a successful SP level?
3. How can SP be improved?
4. If TBest makes more SP levels, what kind of levels do you want him to make.
1. What makes a good SP level?
Easy, it has to be fun to play! Now what is a fun level? That is more individual, some like to battle the AI head on, while others would like the 'impossible' challenge. Thus levels of all difficulty has a place, naturally. Yet, I think there are a few principles that can be derived. First most, a SP must not be too long. In 'An Adventure'
https://www.warlight.net/SinglePlayer/Level?ID=882705 someone took 250 turns to win! While the record is a massive 49 turns. The median is a staggering 79 turns.
Interestingly enough it is almost no limit to how short a SP can be for the record. My own 'Corrupted Tutorial'
https://www.warlight.net/SinglePlayer/Level?ID=882158 that I will admit, I made in 2 minutes, Is only mastered by 1 player. It is possible to win in 3 turns, but, this is the current win distribution.
There are some slower wins, that have been cropped out, but this is the majority of the wins. This win distribution just looks nice ;) Point is, a level can be very short to win, and still fun. But it can't be to long. Through a level that can be won in 1 tun is not something I thing is a good level, anything from 2 and up may work.
Another thing that I noticed is that players seems to dislike having a AI teammate. In "Lunar War; Powerful Friend"
https://www.warlight.net/SinglePlayer/Level?ID=883865 only 25 attempts have been made. (It is possible that more players opted for MoD's challenge which is right below this level, but this is still very few unique players who have tried it) In fact, the current record is more then the number of turns I took when publishing the level. So simple rule,
do not give the player an AI teammate One more rule I would like to add in.
DO NOT USE RANDOM DISTRIBUTION. A player can simply refresh until he gets something he likes anyway. Thus, all levels should use custom scenario, in my opinion.
2. What is a successful SP level?
One way to measure success is the total number of attempts. Another way is the number of attempts the average unique players play the level. Another way is to look at the win/attempt ration to see that players are challenged. Now the point of this question, if you could sort SP levels. How would you want them sorted? One obvious way is by number of attempts, but it is clearly not the only way. I am curious to what kinds of sorting system you think would work.
3. How can SP be improved?
This is basically a wishlist. It is already expected that WL will develop some kind of search system to find good SP levels. But other things I would like to see, are the possibility to select a difficulty rating for your level. To change/add/update the description to a public level, without making a new version. Make the win frequency visible for everyone. And make it possible to view past record holders on anyone's level.
4. If TBest makes more SP levels, what kind of levels do you want him to make.
AKA, what is TBest (here: the best) SP levels? Some examples of way to categorize levels.
Very Quick, easy fun.
https://www.warlight.net/SinglePlayer/Level?ID=882064Very Quick, easy but hard to master fun.
https://www.warlight.net/SinglePlayer/Level?ID=882158Long, level, with a roleplaying theme.
https://www.warlight.net/SinglePlayer/Level?ID=882705Short, no neutrals AI skirmish.
https://www.warlight.net/SinglePlayer/Level?ID=883865Medium length, Hard difficulty (not for MoD through.)
https://www.warlight.net/SinglePlayer/Level?ID=884883