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The Great War - 1914 huge map: 2017-05-08 16:54:37


{Canidae} Kretoma 
Level 59
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I will do the Horn after i work myself from Libya southwards. ;) Do you have information about the borders of the Darfur Sultanate in 1914? Specifically if that big Oasis in Northern Sudan was part of it or who controlled it (if not, i will just assume it was under Senussi control)

Edited 5/8/2017 16:54:49
The Great War - 1914 huge map: 2017-05-12 20:38:55


{Canidae} Kretoma 
Level 59
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Added annother two bonuses to Libya. Also reworked Egypt to make it more acurate, with provinces changing bonuses among other things.
The Great War - 1914 huge map: 2017-05-14 13:58:09


{Canidae} Kretoma 
Level 59
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Finished Libya. Next: Algeria.
The Great War - 1914 huge map: 2017-05-24 20:53:28


Belgian Gentleman
Level 57
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This thread has become a blog basically
The Great War - 1914 huge map: 2017-05-25 06:48:46


{Canidae} Kretoma 
Level 59
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lol
The Great War - 1914 huge map: 2017-05-25 08:00:39

Hasdrubal
Level 61
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To be honest, while map itself is nicely arranged and probably accurate in terms of names, connections etc., this, as other maps that try to resemble actual situation in one period of time, suffers from the same problems.

I myself moderated online game regarding WW 1 about 15 years ago, and noted that you cannot balance things by adding more lands or having more players if only one part of the map or few players are considered as decisive factors for the game.

Here I see waste plains of Russian Empire and just by checking their income you can see that sole player having that position can obliterate map in few turns (literally). Other two positions strong beyond reasonable points are India and Ottomans. Having India and Russia on the same side (and they are allied) will do things behave far different that authors idea.

Warlight doesn't offer trenches or fortresses as part of the game (maybe in future?), so it is not easy to predict what the course of the play would be, but I don't see how German Empire or Austria-Hungary can pass own border. To reflect trench warfare, attack value should not exceed 0.35 and defense value should be at about 0.85 - having standard values both Germany and Austria-Hungary will be eliminated in turn 10, this way it may be postponed to turn 15.

What I want to say is that you should consider posting some elements of the bonuses on vulnerable positions or lower all bonuses to reasonable level - to reflect that main theatre was in Europe.

Vulnerable positions for bonuses could be (for example)- Port Said or Suez (loss of either of these, while holding London would be -50), Sevastopol (loss of Sevastopol while holding Moscow would be -100), Kongigsberg (loss of Kongigsberg while holding Berlin would be -50) etc.

The key how to do that you may find in https://www.warlight.net/Map/15987-Issanders-New-Strategic-System-Africa - while it is not helpfull itself for this map, it can give you clue how to post strategic elements in your map.

Other thing is that looking for accurate levels in colonies will actually clog main theatre - you will want having more players in Europe, but you gave them only few valuable positions.

Edited 5/25/2017 08:02:33
The Great War - 1914 huge map: 2017-05-26 09:35:40


{Canidae} Kretoma 
Level 59
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Well, i *could* use GDP figures... If i am allowed. In that case i would change the bonuses like in this example:

Austria-Hungary: 1049 income

Vienna - 126
Budapest - 84
Austria - 161
Bohemia-Moravia - 208
Galicia - 186
Greater Hungary - 229
Croatia- 34
Bosnia - 21

I will only add stategic positions if i have space left after Africa is done. Thank you for your feedback. :D
The Great War - 1914 huge map: 2017-05-26 10:12:50


Belgian Gentleman
Level 57
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if you're using GDP figures then you have to give Belgium a bigger income than Russia. Just saying

Edited 5/26/2017 10:12:59
The Great War - 1914 huge map: 2017-05-26 10:25:21


{Canidae} Kretoma 
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Last time i checked, Russias GDP in 1913 was 7 times the size of Belgiums and its colonies.

Belgium proper - 324
Colonies - 20

Russia had over 2000.

Edited 5/26/2017 10:27:22
The Great War - 1914 huge map: 2017-05-26 12:18:05


Belgian Gentleman
Level 57
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... I'm mindblown. That's totally against the doctrine I was given in school. They told me Belgium was the 5th largest economy before the war and that Russia's economy was bankrupted.. guess I was wrong then
The Great War - 1914 huge map: 2017-05-26 13:23:49


{Canidae} Kretoma 
Level 59
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A short and broad plot (does not claim too much accuracy):

United States 529
United Kingdom 473
China 242
Germany 239
Russia 238
France 164
Austria-Hungary 101
Italy 95
Japan 89
Netherlands 70
Spain 46
Canada 35
Belgium 34
Australia 28
Brazil 24
Sweden 17
...

Now here come problems i need some opinions on:
GDP is good for representing raw power, but does not take military doctrine, morale and system stability into account.
Therefore even if it is quite good as a representation, i could try to modify the numbers to make it even more accucate.
Here comes the "but":
How do we measure theese soft factors?
Examples:

United States down (military not suited for trech warfare, only counter insurgency experience)
United Kingdom down (spread Empire binds a lot of ressources, divide and conquer doctrine)
China DOWN (civil war)
Germany up (strong military tradition, world leader in chemical industry)
Russia down (low morale and spread Empire binds a lot of ressources)
France down (spread Empire binds a lot of ressources)
Austria-Hungary down (divide and conquer doctrine)
Italy down (incompetent leadership)
Japan up (trench warfare experience)
Netherlands ---
Spain ---
Canada down (no experience)
Belgium down (only counter insurgency experience)
Australia down (no experience)
Brazil ---
Sweden ---

how does this look? (Japan, Belgium and Austria with sligthly adjusted GDP bonuses)
https://www.warlight.net/SinglePlayer?PreviewMap=65984

Edited 6/3/2017 08:28:52
The Great War - 1914 huge map: 2017-06-03 07:50:28


{Canidae} Kretoma 
Level 59
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A strawpoll:
http://www.strawpoll.me/13101667
please do some feedback so i can continue. ;)
The Great War - 1914 huge map: 2017-06-06 16:10:47


{Canidae} Kretoma 
Level 59
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5-2. I think that is clear.
Made bonus adjustments for Austria-Hungary (1049), Japan (970), US (97), Serbia (73), Albania (7), Saudi (3), Ha'il (2), Oman (1), Ottomans (278) and Yemen (5). The rest will be done till end of the week.

Edited 6/6/2017 16:12:29
The Great War - 1914 huge map: 2017-06-07 16:06:28


Ekroth Ekronicus 
Level 54
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Quick question, how come your not including ALL countries again?
The Great War - 1914 huge map: 2017-06-07 17:56:15


{Canidae} Kretoma 
Level 59
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Please specify. Do you mean lands like Spain?
The Great War - 1914 huge map: 2017-06-07 22:11:15


apollong3
Level 53
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Because he wants to save diskspace for the ones that actually participated
The Great War - 1914 huge map: 2017-06-09 00:12:38


Ekroth Ekronicus 
Level 54
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Specifically, all of China. It looks a bit odd just including only specific areas.
The Great War - 1914 huge map: 2017-06-09 00:14:02


Ekroth Ekronicus 
Level 54
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That's actually the only place I'm actually worried about. Though I'm fine with whatever you end up doing.
The Great War - 1914 huge map: 2017-06-23 04:44:04


Ekroth Ekronicus 
Level 54
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Though I suppose China isn't really THAT important
The Great War - 1914 huge map: 2017-06-29 06:06:39


Φιλώτας 
Level 62
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There is no possible way to make a great war map balanced even for 1914:

-Entante owns almost the entire map from the beginning
-Russia lost initiate battle of Tannenberg removing much of the pressure from Germany
-German colonies of Togoland,South West Africa fell relatively quick, Cameroons held for 14 months whilst German east Africa surrendered 9 days after 1918 armistice (difficult to balance all that)
-A boer uprising occured in zuid Africa against british
-Income will probably have to be based on the quality of the region not how wide they are (Tundra, desert- Valley,Industrial region)
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