Doivid
Level 57
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This keeps coming up in games and I think people really think they've found a clever loophole by being legalistic, so I'd like to give my take on it.
Here's the issue: in diplos, it's established that if you want to attack someone you must declare and (in most cases), wait a turn to attack.
Now the issue is that some people say "oh if I'm the one defending I don't /have/ to wait a turn, because the rules never said so."
Wow, super clever, who would have thought of that. But if you want to go the ultra legalistic route, let's look at the wiki page on diplos:
"No attacking other players without declaring war on them in public chat so as to give the enemy a fair chance."
If anyone wants to attack, anyone, you must say so. If that is the case, then you must say so and then wait a turn, like most diplos do. However, if you've just been declared upon, declaring back upon them is redundant. So you don't need to say so, but you do need to wait a turn. Because if you ever want to attack, the declaration is necessary, and then the wait is necessary.
One player argued that it should be OK because being the defender you're already at a disadvantage most likely (which isn't always true, but I can see why they argue that), so it's like having a handicap against your attacker, you're able to attack right away.
But the point of a diplo is that warning must be given. Whether you believe people should wait a turn or not, there has to be warning. So those who believe defenders can attack would say "well the attacker gave a warning, so I don't need to", but the point of being warned in the first place is so that its not a sneak attack.
So let's ignore games where you need to declare but don't need to wait. that's outside the scope.
If you are playing a diplomacy where you must declare, then wait, then you go into it understanding that no wars are ever immediate. You tell your enemy, both of you take 1 turn to prepare and shore up alliances, and then you attack. By this understanding, it doesn't make sense that suddenly the defender has the right to blitzkrieg. Yes, a lot of wars are unfair, yes 1 turn isn't always enough to prepare, but this 1 turn grace period is the bedrock of diplomacy games right now. If everyone shared this understanding about defending, why would you ever declare war? you put yourself at an IMMEDIATE 1 turn disadvantage. Who would do that? You would then discourage your players from ever declaring war, when the specter of being a warmonger is already hanging over most heads. That's counter-intuitive. In a diplo, managing to start a war and not being torn to shreds is hard enough, you don't want to give attackers this further disincentive to attack.
And let's remember, if we're being super technical, it does say if EVER you intend to attack, you must declare and wait a turn. So by that logic, you must assume that the aggressor's declaration is warning for you both, making yours redundant (but still having effect), and thus you both must wait.
I didn't mean to make this long-winded, so if anyone feels like reading the tl;dr and weighing in, I'm interested in your thoughts.
Edited 8/9/2016 00:30:16
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