Triple Picking: 2016-08-12 06:38:50 |
SuperGamerz
Level 59
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1v1: 6 / 38 (16%) You have alot to learn. Trust these guys, they helped me improve a ton over the past month, and I'm so happy they did. P.S. If all those who helped me see this, thanks :)
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Triple Picking: 2016-08-12 10:21:24 |
Taran
Level 57
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As ^ said, you can always improve. If you didn't know, Zapdad Beetlebronx, the clan has started to do tournaments on (hopefully) more strategic templates. Although you may not get the same experience playing against clan members as you would against more experienced players, practice is practice. Keep an eye out for them!
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Triple Picking: 2016-08-12 13:33:23 |
Omniscient
Level 56
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Only played you once Taran, but it was a good game. I think you're underselling yourself tbh.
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Triple Picking: 2016-08-13 01:51:11 |
Taran
Level 57
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Thanks?
What account was it that I played against, or do you not want to say?
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Triple Picking: 2016-08-13 03:20:37 |
[TNW] Commander Vimes
Level 37
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Yes, I am wanting to improve. My win-rate is shit, but hopefully it'll improve as I do. Some more questions: @Norman: what was wrong with my picks? @Everyone: when is it a good idea to pick 5s or double pick?
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Triple Picking: 2016-08-13 03:25:08 |
Nauzhror
Level 58
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Everything was wrong with your picks. The AI'd make better picks.
Your first 2 pick were okay. Maybe even first 3. The 4th, 5th, and 6th were straight terrible.
A wastelanded North Africa? Seriously? 3 turn West and East Africas? No. Just no.
5's are great whenever it's turn 2 10 income, or coupled with 2 3 income bonuses for turn 3 16 income. Double picks are only great when they allow turn 2 12 income. A double pick on a 4 income bonus, and a pick on a 3 income bonus, or the reverse allows turn 2 12 income.
Edited 8/13/2016 03:26:10
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Triple Picking: 2016-08-13 03:41:45 |
[TNW] Commander Vimes
Level 37
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Yeah I had a brainfade and didn't see the wastelands in North Africa. I'm not sure what went wrong with the others as well. Thanks for taking your time to answer me, highly appreciated.
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Triple Picking: 2016-08-13 04:21:28 |
[TNW] Commander Vimes
Level 37
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So West US, Central America, and Caucasus as 3,4,5?
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Triple Picking: 2016-08-13 08:02:47 |
Sara C
Level 57
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Um... no.
Unless it is used to destroy/counter a double/triple pick, West US and Caucasus should not be picked in general.
This is because in west US the territory/income ratio is 7:5, which is higher than many other bonuses worth 5 armies. This means you have to use more armies to conquer a bonus of the same value. A small difference like this can cost you a victory in a short game, especially when the bonus is a high valued one.
West US has no starter value in your game.
Caucasus although has a 6:5 territory/income ratio, it is notorious for being hard to defend because it borders many other bonuses and all 6 territories in it is bordered by another bonus.
In your scenario, Caucasus is even worse as the 5th pick. Not only because it isn't defensive, it also isn't a worthy offensive territory.
Here are the three scenarios:
1. Since it is the 5th pick, chances are you will receive the top 4 of your picks instead, so you will not get it. 2. Since it is the 5th pick, if your opponent does a triple pick as shown he would pick Caucasus 1-3 (even if you picked the other two 1-2. However if this happens you still break the triple pick). You will not get it. 3. If he does not make the triple pick causing you to get Caucasus, it is even worse as it takes 3 turns for you to complete the bonus which can be easily broken.
Central America however, is quite a good spot to be picked. Not really because it can be used to accomplish 2 bonuses of 3 armies in turn 2 but because of its safe position.
Your distribution was interesting as it offers 2 double picks of 3-bonuses and 1 triple pick of West China. It could be a hard fight if both of you had 1 territory in all three areas.
This is what I would pick (They might not be the best picks, please educate me):
Myanmar-Cuba-Argentina-Norway-Malaysia-Moscow
And I can't really tell you what to do since there are too many possibilities.
But anyway lesson learnt for you.
Edited 8/13/2016 08:35:12
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Triple Picking: 2016-08-13 08:19:30 |
Sara C
Level 57
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Btw, I never use triple picks now. Besides what Styxie has told us, a triple pick might also not be a fast way to gain early income in Strategy MME when:
1. There are wastelands in nearby bonuses or in the picks you selected 2. There are double picks available
So when there is a triple pick offered in MME, 99.9% of the time you shouldn't pick it.
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Triple Picking: 2016-08-13 09:17:21 |
The Hegemon
Level 58
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Sara C says great things.
All her picks are efficient.
All else being equal, don't start at West US, Canada, Europe, North Africa, South Africa, or Middle East.
For each of these bonuses there's another bonus that is of the same value but with 1 less territory, and thus takes less men to take. Sometimes taking an efficient bonus enables you to get the bonus a turn faster, which is an extra turn of earning the bonus.
E.g. compare starting off with East US vs West US -
If I expand efficiently then I can take East US in 2 turns at a cost of 10 men. So, by turn 4 my investment will have paid off. Whereas it takes me 3 turns to complete West US at a cost of 12 men. So, it's not till turn 6 that my investment is paid off. At turn 6 East US has given you 7 armies more profit than West US.
The gap is less big for the inefficient bonuses that are worth less than 5 as you can complete them in 2 turns.
Thinking about expansion as investing armies for future payoff is a fundamental skill. You want to know how long it takes for a bonus to payoff and be able to rank your expansion options against how profitable they are (e.g. all else being equal from Central America expand to East US not West US).
Also, your picks at West Africa and East Africa and Indonesia, while efficient bonuses, had bad starting points. Generally, you want a central starting position so that you can take the bonus quickly. Because the starting positions are at the edge the fastest that you can take those bonuses is 3 turns.
E.g. with Antartica, Indonesia, and West Africa compare starting in a good position vs a bad one (although actually with Central America and Antartica the central position is worse because you then have to use an extra army to complete the bonus or else wait an extra turn) -
With good position I can take say Indonesia on Turn 2 and then complete Antartica and West Africa on Turn 3. Over 4 turns that would give me army income of 5, 9, 16, 16. In contrast, if I have bad starting positions (the same as on the map) then the best I can do is take Antartica on Turn 2 and then say Indonesia on Turn 3 and then West Africa on Turn 4. That would give me army income of 5, 8, 12, 16. Over 4 turns the good scenario gives me 5 more armies.
If you study the bonuses you'll see where this matters. E.g. you can start anywhere in East US and always complete it in 2 turns. Whereas with Australia and Greenland it depends.
Edited 8/13/2016 09:20:20
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Triple Picking: 2016-08-13 12:31:49 |
Sara C
Level 57
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Very true, but efficiency however is at the basics. When a scenario like above is created, efficiency should not be prioritized.
Also, an efficient Australia may not be better than an inefficient Central Russia (or in the other way round) depending on offense/defense values and the actual scenario.
Edited 8/13/2016 12:34:22
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Triple Picking: 2016-08-15 09:34:33 |
Nauzhror
Level 58
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So when there is a triple pick offered in MME, 99.9% of the time you shouldn't pick it.
More like 90-95%.
I pick Boston Triple quite often. I win with it over 80% of the time I pick it.
Caucasus is also perfectly reasonable to pick as a ftb with Southeast Asia, despite not being used as a counter like you are describing.
"The gap is less big for the inefficient bonuses that are worth less than 5 as you can complete them in 2 turns."
This is wrong. Sure, it can't be taken in 3 turns, but that's not a huge deal. Why? You have three starts, just because you start in W US doesn't mean it needs to be the first bonus you take. You should always strive for 9+ income at end of turn 2. Sometimes that won't be possible since being that greedy will get you eliminated somewhere, but in those circumstances the opponent should be slowed down too.
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