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Season XXV!: 2016-08-19 04:35:55

player12345
Level 61
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It would be extremely interesting to see how each seasonal ladder's ratings correlate with those of the 1v1 ladder.

Then we could meaningfully quantify the "strategickeryness" of this season's template.

To do this for a given season, consider all the players that had a 1v1 ladder rating at the end of the season. Calculate a correlation coefficient, r, to measure dependence between the players' seasonal and 1v1 ladder ratings.

Repeat for all seasons. A hypothetical season amounting to a 50-50 lottery should have r close to 0. A season with exact 1v1 ladder settings should have r close to 1. The actual seasons will have r between 0 and 1.

Edited 8/19/2016 04:36:40
Season XXV!: 2016-08-19 09:28:29


Buns157 
Level 68
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@Platinum Read what I said, I said twice.
Season XXV!: 2016-08-19 20:29:25


GeniusJKlopp
Level 61
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It is your time to shine Bayern, these settings were made for you! Make us all proud and win this season!

... No way!
Season XXV!: 2016-08-19 20:51:55


Mirage
Level 57
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Template prediction for next seasonal:-

Pokemon lottery quickdraw(auto distro) in the wild west. May the best AI win.

Edited 8/19/2016 20:52:54
Season XXV!: 2016-08-20 19:50:16


Mike |GG| 
Level 61
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player12345 whaaaat?!?

btw this game shows why this season sucks and is all based by luck:
https://www.warlight.net/MultiPlayer?GameID=11767807

Edited 8/20/2016 20:02:12
Season XXV!: 2016-08-20 20:34:29


timon92 
Level 62
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Mike, I don't really see why this particular game shows that the template is based on luck.
Season XXV!: 2016-08-20 20:37:44


Sułtan Kosmitów
Level 64
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yeah it was just misplayed.
Season XXV!: 2016-08-23 22:01:40

player12345
Level 61
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Warlight frequently involves risk vs reward decisions. If the decision involves the commander, there can be "existential" risks.

The games posted so far in this thread have something in common: the player with the strongest position needlessly took on existential risk (maybe they didn't even recognize it), and then the worst case happened!

Majority opinion (especially among prior ladder leaders) seems against commander templates, but maybe this is because everyone is still adjusting to existential risk management.
Season XXV!: 2016-08-23 22:13:24


Zephyrum
Level 60
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Legitimate luck based settings such as WR and 16% is "risk management" and nobody bats an eye

Throwing your commander in the enemy's deathstack is "pure luck" and everyone loses their minds

I don't really like the template (freakin' local deployments... specially on MME; could use a different map), but commanders are pretty fun to play with. There's always a strong comeback potential that doesn't involve stalling and praying for a boot. At least there's a point to play past the fifth turn that isn't "both players tripled on opposite sides of the map".
Season XXV!: 2016-08-23 22:15:26

(deleted) 
Level 63
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btw this game shows why this season sucks and is all based by luck:
https://www.warlight.net/MultiPlayer?GameID=11767807

If you looked carefully, you would have been able to find out the turn order on turn 2. If you took that punt and still kept an eye on the turn order, you would have known that your opponent had 1st move on turn 4. How do I know from turn 2? I recognise that turn order pattern from many 1v1 cyclic games.
Season XXV!: 2016-08-23 22:23:32


master of desaster 
Level 66
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Good some players are able to see a strategical masterpiece behind this template. Love it
Season XXV!: 2016-08-23 22:29:44


Beren Erchamion 
Level 64
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The problem people have is not with commanders. The problem is no army left behind.
Season XXV!: 2016-08-23 23:04:43


Zephyrum
Level 60
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Well, yeah. That's a pretty lazy thing; I assume fizzer wanted to make it possible to have 0 armies + the commander in a territory but saw no way that didn't include tons of coding or just adding the no army left behind option. On the plus side, at least it's not no-split. :p
Season XXV!: 2016-08-24 07:08:19

(deleted) 
Level 63
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I think the rating system is broke, my rating is 1000 higher than what I'd expect it to be.
Season XXV!: 2016-08-24 07:38:24

Ryzys
Level 58
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Nah, it seems about right Dan :P. Your opponents and their opponents ratings are pretty similar
Season XXV!: 2016-09-01 20:30:54


Jefferspin 
Level 62
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Can we downvote this enough to make it seem like it never happened?
Season XXV!: 2016-09-01 20:32:09


AWESOMEGUY 
Level 63
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LD and COMMANDERS are GOD

"Jefferspin" please don't live anymore :)
Season XXV!: 2016-09-01 20:39:17


Jefferspin 
Level 62
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I don't feel safe on WL. Can a moderator please suspend Tony Sodano?
Season XXV!: 2016-09-01 21:26:33


TeamGuns
Level 59
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I back Jeff's request. Make warlight safe again!
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