Promotion/Relegation League Season 20: 2016-10-27 19:13:32 |
ARand0mPlayer
Level 61
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Maybe you could make all games start at once, but then make the boot time something like 5 or 7 days. This gives players the ability to spread out.
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Promotion/Relegation League Season 20: 2016-10-28 04:17:52 |

Pushover
Level 59
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Yeah, the more I think about edge cases the more I think we have no choice but to wait for the games to complete.
So that leaves three main settings to play with, all of them controversial: (1) Number of games (2) boot settings including banked boot (3) disallowing vacations, perhaps making up for it with banked time. If I want to change the status quo and have more than 4 seasons per year (it would be nice to have 5 or 6!) then it means alienating people who are:
* Slow to join tournaments * Slow to take turns * Wary of their game count
I think by far the easiest change to make that would have the most impact is raising the number of concurrent games from 2 to 3.
Edited 10/28/2016 04:21:51
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Promotion/Relegation League Season 20: 2016-10-28 04:18:49 |

Pushover
Level 59
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Promotion/Relegation League Season 20: 2016-10-28 04:36:28 |

Electric_Kitten
Level 58
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Excuse me if I'm being dense, but those are the new joiners this season, correct?
If not, was I supposed to sign up again?
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Promotion/Relegation League Season 20: 2016-10-28 04:49:12 |
huddyj
Level 63
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Don't worry Electric_Kitten, you will be participating next season. Pushover is only listing new players, not those players who are currently participating.
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Promotion/Relegation League Season 20: 2016-10-28 12:10:22 |
Hasdrubal
Level 61
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Pretty sad that game inventor didn't put possibility in tournaments to have banked time. Thus each player will have starting 3 days and after that 1-2 days per turn, and if someone takes vacation, other player will benefit having more time to spend. However, banked time should not increase 20% per turn in tournaments and should last for limited turn span.
Other possibility is that overall time for game is limited to, say, for example but not limited to, 10 days per player (again with some banking time), so players should really be aware of that and if the game looks dim, one will be forced to do moves faster and try to force better one to be booted, depending on strategy.
The last proposal is to set time for ENTIRE tournament (when RR is used), so quicker players in early games will have more time to finish in later games, and vice versa.
But, for this, either some scripts should be added to game creation or Fizzer should involve himself in changing the game mechanism.
Edited 10/28/2016 12:14:42
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Promotion/Relegation League Season 20: 2016-10-29 09:21:21 |

AJordy_
Level 61
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sorry i am taking so long with my turns :/
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Promotion/Relegation League Season 20: 2016-10-30 06:40:37 |

Apollo
Level 58
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Helooo :)
Is it possible for me to participate next season?
if yeah, then sign me up! :)
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Promotion/Relegation League Season 20: 2016-10-30 23:09:50 |

Pushover
Level 59
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First thing I will note: Metatron in particular is not at fault here. I believe he has legitimate reasons for being slow. He was also unlucky in that he had two long duration games at once that held up all his other games. If anti-stall rules were put in place at the beginning of the season I would assume Metatron would make sure he is in compliance, even if he doesn't play as well.
To group F1 players, I don't blame you guys either. That group was kind of a perfect storm of delays.
I'm just noticing a weakness in the league format and am trying to brainstorm solutions.
@Edge: this is an interesting idea. At the beginning of the season, make the deadline clear, and after the deadline make a judgement call. The purpose would be to exclude slower players from the league if we think they are holding everyone up.
Under this system, Metatron would be tossed out from C1, *both* PhucilliJerry and Platinum would be tossed out from D2, and F1 would be allowed to continue to completion. Tossed players would be removed for inactivity/stalling. If this is too harsh, I could just apply a loss for each outstanding game. When two players stall together, both players get losses.
Of course, given F1 is still continuing, I could wait to toss anyone until we are ready to start the next season.
I feel somewhat uncomfortable with this solution. It means I have to make a judgement call. And then one has to wonder about a decision that also results in a positive result for me. Metatron being tossed means I have a promotion chance when I didn't have one previously. On this surface, this sort of decision is sketchy! On the other hand, fewer players are affected than other changes like 3 games at once.
__________
Aaaand one last thing. I'm going with 5 newbie groups next season, which will bump up 7 players from waitlist to participants. But no more for season 21!
Edited 10/30/2016 23:14:08
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Promotion/Relegation League Season 20: 2016-10-31 08:49:50 |
huddyj
Level 63
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This idea is basically like a tournament boot time. There is the obvious 3-day boot for each individual game, but I don't think it's a bad idea to implement a time frame for each season.
Any player who is taking a long time could receive a warning at the expiry of the season allotted time (say you give them 10 days to complete their remaining games), and this could be followed by an auto-relegation (not as harsh as kicking someone out of the league) if they fail to complete.
Now obviously, the player in a winning position would want to get the game finished and so speed up their play. I think you could check on the game during that final 10 days and get a pretty good idea if one particular player is stalling.
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Promotion/Relegation League Season 20: 2016-10-31 10:06:35 |

AJordy_
Level 61
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if im looking at group F1 right, i have won, even if i lose the next two games, as i have beaten the other players with both 2 looses
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